I tried but the HQ slow and the result is bad am using 2015.FXDude wrote:Are you referring to, or if not, have you tried the HQV? Also, which ver are you using?
Search found 41 matches
- 25 Nov 2014, 10:14
- Forum: Modeling
- Topic: Viewport Problem
- Replies: 3
- Views: 1665
Re: Viewport Problem
- 24 Nov 2014, 02:34
- Forum: Modeling
- Topic: Viewport Problem
- Replies: 3
- Views: 1665
Viewport Problem
Hi, my only problem is the viewport :-\ is there a plug in or easy way to see objects and support everything like AO alpha Normal etc... I want to see how it looks most my work will be for games. in 3ds max the view port realistic is really nice and I can view everything so it will give me idea how ...
- 19 Jul 2014, 15:22
- Forum: Materials & Shaders
- Topic: Transparent problem
- Replies: 1
- Views: 1411
Transparent problem
hi,
I am using 1 matrial for palnts with alpha channel for transparent the problem is if I put the ground and the grass or flowers it disappear from viewport it only show when I do render.
is there a way to fix this problem ?
I am using 1 matrial for palnts with alpha channel for transparent the problem is if I put the ground and the grass or flowers it disappear from viewport it only show when I do render.
is there a way to fix this problem ?
- 11 Jun 2014, 15:28
- Forum: Materials & Shaders
- Topic: Blending Texture
- Replies: 1
- Views: 1484
Blending Texture
Hi, I read about Vertex color and with that u can blend between 2 UV.
http://www.polycount.com/forum/showthread.php?t=135730
http://www.hourences.com/tutorials-vtx-blending/
so How I use that method in softimage I am kind confuse. anyone explain to me
thanks
http://www.polycount.com/forum/showthread.php?t=135730
http://www.hourences.com/tutorials-vtx-blending/
so How I use that method in softimage I am kind confuse. anyone explain to me
thanks
- 16 Apr 2014, 04:27
- Forum: Materials & Shaders
- Topic: Normal map doesn't work with wrap UV
- Replies: 3
- Views: 1544
Re: Normal map doesn't work with wrap UV
I tried but doesn't work.rpmaguire wrote:Could be the texture repeats settings in the normal map properties
- 15 Apr 2014, 18:50
- Forum: Materials & Shaders
- Topic: Normal map doesn't work with wrap UV
- Replies: 3
- Views: 1544
Normal map doesn't work with wrap UV
hi guys,
I don't know what is missing, but the normal map doesn't work with wrapUV as in image show :
so any help
I don't know what is missing, but the normal map doesn't work with wrapUV as in image show :
so any help
- 08 Mar 2014, 15:32
- Forum: News
- Topic: AD: new SI licensing plans!!!
- Replies: 34
- Views: 11344
Re: AD: new SI licensing plans!!!
what about the new users can they purchase softimage ?
the thing that make me crazy they said at end of march I cant purchase softimage is that the shipment,
and I can purchase the download version ?
the thing that make me crazy they said at end of march I cant purchase softimage is that the shipment,
and I can purchase the download version ?
- 05 Mar 2014, 15:21
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 99891
Re: Autodesk retires Softimage
If you dont upgrade ur subscription to maya/max, then you can still use softimage for rigging/animate and maybe add modo/houdini if you need. I just cant understand the slap in the face AD gave to customers deciding to force you to switch to maya or max. They could have kept SI alive lowering the y...
- 05 Mar 2014, 08:47
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 99891
Re: Autodesk retires Softimage
March 28, 2014, Softimage will no longer be available for sale to new customersPancho wrote:Have you read ANY of the current threads???
yup just want to see if I was dreaming. What should I do?,at least let them buy it.
- 05 Mar 2014, 08:37
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 99891
Re: Autodesk retires Softimage
wait? I cant even buy softimage in the future ?
I am student and I was planing to get it after I graduate. !!!
is it true ?
I am student and I was planing to get it after I graduate. !!!
is it true ?
- 04 Mar 2014, 15:34
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 99891
Re: Autodesk retires Softimage
I really wish that .vektrex wrote:Or we would put money together (or fund raise) to buy softimage and free it from the software corporations greed.
It would be OPEN SOURCE SOFTIMAGE FROM THE PEOPLE FOR THE PEOPLE!!
I really hope someone take it from the stupid AD.
and I am ready if this plan happen .
- 04 Mar 2014, 13:06
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 99891
Re: Autodesk retires Softimage
What the fuck ... r u serious ???? . I am learning softimage for a long time . And always my friends ask me why u use it . Because its friendly and all tools feel near to you etc... No man this is shit .. screw u autodesk. Screw u ... I will go to use anthoer softwere I will never use any proudct fr...
- 27 Feb 2014, 16:07
- Forum: Announcements
- Topic: Thanks to everyone who ever worked on Softimage
- Replies: 10
- Views: 3148
Re: Thanks to everyone who ever worked on Softimage
is there something bad happen ?
- 14 Dec 2013, 06:39
- Forum: Modeling
- Topic: Boxy retopology best practices?
- Replies: 6
- Views: 1908
Re: Boxy retopology best practices?
for topology I follow this video its about shrink wrap. hopefully this is what you need.
- 07 Dec 2013, 14:12
- Forum: Modeling
- Topic: UV Unwrapping
- Replies: 20
- Views: 4121
Re: UV Unwrapping
The addon gaboraa has posted works only in 2012 and later I think, and it needs you to specify manually your UV if it's name isn't the default Texture_Coordinates_AUTO. Open your context menu in your 3D View port, and look for "Apply Swimming Texture". If you want a non ICE, very slow, bu...
- 02 Dec 2013, 06:42
- Forum: Modeling
- Topic: UV Unwrapping
- Replies: 20
- Views: 4121
Re: UV Unwrapping
mmm is there away without plugin
I saw this video
http://www.youtube.com/watch?v=ZcHPY9YidmI
I do the same but not working, is there something missing
I saw this video
http://www.youtube.com/watch?v=ZcHPY9YidmI
I do the same but not working, is there something missing