Search found 46 matches

by gdebello
11 Mar 2014, 12:34
Forum: Open Discussion
Topic: Fighting the depression
Replies: 37
Views: 7889

Re: Fighting the depression

I'm mad. Still at a loss for words, for most of us at work using Softimage it's hard to even model. We have been moving to another program but our cycle for that was suppose to be for a year. Now it has sped up. After years of Softimage using something different seems unnatural but life must go on.
by gdebello
11 Mar 2014, 12:23
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10816

Re: Going Modo?

kat wrote:Have you guys seen LWCAD?
LWCAD is good, it fills a hole that has been missing in the Lightwave modeler. A lot of options with LWCAD, doors, windows, railings, fences and additional modeling tools.

XSI tools felt natural and right now for me it's very hard to replace.
by gdebello
03 Mar 2014, 22:17
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102187

Re: What if Softimage died?

Out of curiosity what would be LightWaves modeler problem? As long as you LWCad and can use a modeler that has no manipulators, working in Modeller is fine. A bit different approach to tumbling in the viewport but that is customizable. We used Lightwave for a long time at my work but mostly use Sof...
by gdebello
13 Feb 2014, 00:39
Forum: Announcements
Topic: VrayRT for Softimage
Replies: 10
Views: 3162

Re: VrayRT for Softimage

We had a copy of VRay for Softimage for two of our computers. We recently just stopped using it because of the inconsistent render times, not the greatest support and very buggy as well. We actually just switched to Guerrilla Render this week but still using Mental Ray for most of the work.

Glen
by gdebello
29 Jan 2014, 16:00
Forum: Materials & Shaders
Topic: Export Tangents and Binormals from Softimage to NDO2
Replies: 7
Views: 2893

Re: Export Tangents and Binormals from Softimage to NDO2

Digital Tutors has a nice video about nDo and dDo: http://www.digitaltutors.com/11/training.php?pid=1464

Good luck with fbx.

Glen
by gdebello
29 Jan 2014, 05:26
Forum: Materials & Shaders
Topic: Export Tangents and Binormals from Softimage to NDO2
Replies: 7
Views: 2893

Re: Export Tangents and Binormals from Softimage to NDO2

This has been an ongoing issue with fbx and nDo2. It's not just Autodesk, Modo, Lightwave and Blender are having the same problem. It stems from the fbx being exported without the "Calculate Tangent and Bitangent Data". Also make sure your mesh is triangulated before it is exported. Forum ...
by gdebello
12 Dec 2013, 15:58
Forum: Rendering
Topic: V-Ray for Softimage: Tutorials and Walkthrough
Replies: 34
Views: 17192

Re: V-Ray for Softimage: Tutorials and Walkthrough

I was wondering if anyone has had problems with normal mapping. It just doesn't seem to work like in MR by plugging the xsinormalMap Connect the Normal Map Image node to the Bump input on the VRay Material. Go into VRay Material and select the maps Tab, then select the Bumps drop down and change it...
by gdebello
21 Nov 2013, 18:04
Forum: WIP
Topic: Advice on stylized modelling / texturing
Replies: 14
Views: 4516

Re: Advice on stylized modelling / texturing

Hmm, what comes to mind is changing the outfit and hair color. Play around with the hair a bit. Make it a bit lighter, closer to a brownish-blonde. The shoes are very dark. Change the color of the shoes, pants and shirt a bit. Make two or three outfits and then have the characters stand next to each...
by gdebello
20 Nov 2013, 12:59
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102187

Re: What if Softimage died?

Just on a side note ... Autodesk has hosted the videos for the Expert Challenge series on the Area. Funny thing, this month, no Softimage Expert Challenge. I've watched the 3ds Max one and the new PM, which seems like a great guy, stayed all the time reassuring users that the future is bright, that...
by gdebello
20 Nov 2013, 12:39
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102187

Re: What if Softimage died?

Newtek is a privately owned company and AFAIK Lightwave still is their "flagship" software product. They are an independent company but i think only until very recently Lightwave has become Newteks Flagship product. They make the tricaster which is used for television production which Lig...
by gdebello
20 Nov 2013, 00:27
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102187

Re: What if Softimage died?

I don't think Softimage will die out, at least not at my place of work. We use Softimage as our main package for games and animations. I work as a 3D Generalist for the DOD. We use Maya and Lightwave (better curve tools in Lightwave) to model some objects here and there but that is only during rende...
by gdebello
20 Nov 2013, 00:03
Forum: WIP
Topic: lowpoly forest scene wip
Replies: 7
Views: 3166

Re: lowpoly forest scene wip

Looks good. Nice style! The sun seems out of place being so round and smooth. Nice scene.

Glen
by gdebello
19 Nov 2013, 02:36
Forum: WIP
Topic: Advice on stylized modelling / texturing
Replies: 14
Views: 4516

Re: Advice on stylized modelling / texturing

I love where this image is going, good job so far. The modeling is good but the character is not too focused. The background sticks out more than the character. Not sure the plan on the color scheme but just noticing that. I use http://colorschemedesigner.com/ this at work to get me started on some ...
by gdebello
12 Nov 2013, 01:31
Forum: WIP
Topic: Advice on stylized modelling / texturing
Replies: 14
Views: 4516

Re: Advice on stylized modelling / texturing

telepatam wrote:I really recommend checking out AndyH for cool examples of stylized 3d

http://cghub.com/images/view/152482/

and also this guy http://storm.cghub.com/images/
I've been trying to remember that guy Andy H for a while. I love his stuff! Great stuff, thanks for sharing!

Glen
by gdebello
10 Nov 2013, 13:45
Forum: WIP
Topic: Advice on stylized modelling / texturing
Replies: 14
Views: 4516

Re: Advice on stylized modelling / texturing

Looks good, maybe a lamp on the nightstand, maybe not. The scene looks good without it right now. Sometimes less is more for cartoon/stylized type scenes. I have a mock up of the door I was thinking about. The outside door frame corners have a slight bevel to it. You can raise the corner a bit to br...
by gdebello
04 Nov 2013, 00:17
Forum: WIP
Topic: Advice on stylized modelling / texturing
Replies: 14
Views: 4516

Re: Advice on stylized modelling / texturing

Doors are a funny thing in a stylized universe. A door that is too rounded looks like it belongs in the Dr Seuss universe. Sometimes just rounding the door frame around the outer corners gives it a softer stylized look. Good Luck!
Glen