Search found 1129 matches

by FXDude
05 Mar 2024, 00:44
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 25638

Re: S-USD

hum ... I don't know, I don't think my comments were like "personal attacks" (?), but were perhaps criticisms in regards to what eventually happened. For example, It didn't take many talks with Marc Petit at Soft to eventually convince him that maybe the "Surface Continuity Manager&qu...
by FXDude
03 Mar 2024, 23:35
Forum: Open Discussion
Topic: EOL Western VFX ?
Replies: 0
Views: 98

EOL Western VFX ?

Now that we are well after all strikes, what are producers waiting for, before getting things moving again? If you search for "Maya" on Indeed or Linked-in Jobs, almost 100% of them are for realtime "tech artist" positions. If you search for "compositing", there remains...
by FXDude
03 Mar 2024, 21:34
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 25638

Re: S-USD

It looks like both addons require the same pre-compiled library, but with different versions. The S-USD loads first and loads the required library. Then Sycles loads, sees that the required library is already loaded and tries to use it, but it requires a different version and fails. Both addons are...
by FXDude
03 Mar 2024, 20:22
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388507

Re: Cycles for Softimage

I think that Cycles does not support the color variation along strands. But it supports intercept attribute, which measure the proportion of the point along the strand (black at the root and white at the tip). You can use it the shader tree to change the color along strands. Hi! thanks for the clar...
by FXDude
24 Jan 2024, 15:58
Forum: Plugins
Topic: S-USD
Replies: 20
Views: 25638

Re: S-USD

Although it would be nice for this to get updated, ( for interop ) right now, USD is still to an extent "in shambles". So the format(s) would probably change again and again, and so it might not really be worth the effort, until things "stabilize" with the format(s) . ... while h...
by FXDude
24 Jan 2024, 02:22
Forum: ICE
Topic: Create a Vector from a diffent a position between 2 objects
Replies: 4
Views: 1317

Re: Create a Vector from a diffent a position between 2 objects

Hi, I wasn't sure if the shown vectors or Ice trees were from the mesh or the PointCloud, and were these visualized vectors in the default "vector trails" mode ? Also, first I thought you wanted to set the direction and perhaps velocity of particles, and maybe it was ? https://www.dropbox....
by FXDude
19 Jan 2024, 17:44
Forum: ICE
Topic: Create a Vector from a diffent a position between 2 objects
Replies: 4
Views: 1317

Re: Create a Vector from a diffent a position between 2 objects

Hi, first I added a "Switch Context" node ( required for getting stuff from other objects ) but what I think made it work was getting the point positions of the grid nearest to the particle https://i.imgur.com/QGE56mj.jpg Then you can use it to set point velocity, or you can also use the v...
by FXDude
18 Jan 2024, 16:15
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388507

Re: Cycles for Softimage

including the pre-denoised output as a channel Hi, After a few tests, just to say that I think you can scratch or forget that, because mixing-in the original noise actually exacerbates the inter-frame variance or results seem better if re-noising using a different noise than the original noise. Tha...
by FXDude
18 Jan 2024, 15:58
Forum: Models&Scenes
Topic: EZLight-II ( for Sycles II )
Replies: 9
Views: 2405

Re: EZLight-II ( for Sycles II )

.. seems to go a step further, by using motion vectors to "warp" pixels to match surrounding frames before merging them :: ( using a much more elaborate city scene, but interior renders are always very good or "difficult" stress tests ) the following suggests that it was me that...
by FXDude
16 Jan 2024, 01:46
Forum: Announcements
Topic: EOL SI-COMMUNITY 2024
Replies: 43
Views: 52547

Re: EOL SI-COMMUNITY 2024

Hi ! here are follow-up videos from "Matevil" released post-cancelation of the Forum EOL, befoire talking about just that ( good news ! ) aaand before making an neat overview / tutorial about ICE particles basics. ( good reminder of basics, today only reproduce-able in Houdini, or maybe Bi...
by FXDude
14 Jan 2024, 23:36
Forum: Models&Scenes
Topic: EZLight-II ( for Sycles II )
Replies: 9
Views: 2405

Re: EZLight-II ( for Sycles II )

Very cool thanks for the detailed information, I'll use this as the FXTree initiation ritual :D FxTree is awkward & "clunky" lol, but it's functional, and perhaps especially it's "built-in". BTW, I mentionned various comp apps, ;; ... if you'd like to reproduce it in Nuke, N...
by FXDude
14 Jan 2024, 22:16
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388507

Re: Cycles for Softimage

Hi! Thanks for your feedback/insight, and sorry cause my list was unsorted if not rather "raw" otherwise, see comments below ;; ____________________________________________________________ 1-2. About AO settings in LightPath. I don't fully understand how these parameters should works in Bl...
by FXDude
07 Jan 2024, 21:34
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388507

Re: Cycles for Softimage

One short question from a person who never used Cycles - why this if we have Redshift 3 (working with RTX 40 etc)? a quote from here https://old.reddit.com/r/Houdini/comments/17yhmha/is_there_any_reason_redshift_is_so_popular_among/ glintsCollide 1 point 1 month ago When RS first came on the scene ...
by FXDude
06 Jan 2024, 23:08
Forum: Announcements
Topic: EOL SI-COMMUNITY 2024
Replies: 43
Views: 52547

Re: EOL SI-COMMUNITY 2024

I'm sure I'm only but one person out of many who's happy about this news! The following is a quite recent video from an Italian Houdini artist, talking about Softimage, ICE, and social media, and making neutral comparisons (pros and cons) with Houdini, seemingly intended for "Laymen" who ...
by FXDude
05 Jan 2024, 17:40
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388507

Re: Cycles for Softimage

Hi! If I can report some issues I encountered with Sycles 2 ; - The "Use AO" toggle in "LightPaths" tab of render settings has no effect ( to "disable", set to zero ) - AO in "replace mode" doesn't seem to have an effect / influence ( same render time, and gra...
by FXDude
05 Jan 2024, 16:10
Forum: Announcements
Topic: EOL SI-COMMUNITY 2024
Replies: 43
Views: 52547

Re: EOL SI-COMMUNITY 2024

I'm sure I'm only but one person out of many who's happy about this news! The following is a quite recent video from an Italian Houdini artist, talking about Softimage, ICE, and social media, and making neutral comparisons (pros and cons) with Houdini, seemingly intended for "Laymen" who w...