Search found 19 matches
- 05 Feb 2014, 17:10
- Forum: General & Troubleshooting
- Topic: mesh doesn't appear in Mudbox
- Replies: 1
- Views: 780
Re: mesh doesn't appear in Mudbox
... solved by re-installing software to C: drive - it was previously on the D:
- 05 Feb 2014, 13:10
- Forum: General & Troubleshooting
- Topic: mesh doesn't appear in Mudbox
- Replies: 1
- Views: 780
mesh doesn't appear in Mudbox
Hi all - I'm trying to use the Softimage interoperability with Mudbox for the first time, but I cannot get any mesh sent from Softimage (File->Send to Mudbox->Send as New Mudbox Scene etc) to appear in Mudbox I have a basic test scene in SOftimage - a sphere, with a Phong material applied, and then ...
- 18 Jul 2013, 13:42
- Forum: Rendering
- Topic: GPU ambient occlusion grainy
- Replies: 1
- Views: 985
GPU ambient occlusion grainy
Hi there I am trying to use the new GPU Ambient Occlusion in Softimage 2014, but the results are really really grainy - too grainy to be any use What settings should I be using? Currently I have number of rays at 2000 and passes jacked up to 36 with the other settings as standard Unified sampling is...
- 12 Jun 2013, 17:19
- Forum: General & Troubleshooting
- Topic: slow pass switching
- Replies: 4
- Views: 862
Re: slow pass switching
Thanks for your thoughts on this Actually I found the problem - I had an ICE tree generating a high number of strands - once I deleted this object from the scene, the pass switching speed returned to normal again I'm not entirely sure why this one object caused the problems it did, but it was a heav...
- 12 Jun 2013, 10:21
- Forum: General & Troubleshooting
- Topic: slow pass switching
- Replies: 4
- Views: 862
slow pass switching
Hi there My current scene is about 1.8million polys, 2000 objects, which are variously divided over 13 different passes. It is my understanding (correct me if I'm wrong) that Softimage can handle scenes massively more complex than this (I'm running a core i7 4.3Ghz, 16Gb RAM, GeForce 570 etc) My iss...
- 10 May 2013, 10:55
- Forum: Compositing
- Topic: 2 basic Softimage -> After Effects qs
- Replies: 1
- Views: 4831
2 basic Softimage -> After Effects qs
Hi all q1: when rendering out a depth pass as .zpic files, it is necessary to change the Depth pass name extension to exactly match the name of the pass main channel (so usually I am changing *Depth* to *Main* using Bulk Rename Utility) in order to get After Effects to see the zpic files... is there...
- 10 May 2013, 10:35
- Forum: Modeling
- Topic: instance array replicator
- Replies: 5
- Views: 1304
Re: instance array replicator
Sorry for the late response, just got back to this after working on some other stuff Got the ICE array method working thanks to this post: http://xsisupport.com/2010/04/01/instancing-geometry-on-a-point-cloud-primitive/ It's a very nice solution I love ICE (though I'm still a beginner at it) Thanks ...
- 03 May 2013, 19:33
- Forum: Modeling
- Topic: instance array replicator
- Replies: 5
- Views: 1304
Re: instance array replicator
sorry, by 'array' I meant more than just a single dimension of duplication ie rather than just creating a line of Instances, I want to be able to create a grid of them Am I missing something? I can't see a way of doing this with the Duplicate Multiple or Instantiate Multiple tools 3DSmax has been ab...
- 01 May 2013, 13:22
- Forum: Modeling
- Topic: instance array replicator
- Replies: 5
- Views: 1304
instance array replicator
Hi there I'm trying to make a lawn, and in this scene a simple texture map will not do. So I have a patch-of-grass Model made from ICE strands that looks nice and seems to render at a decent speed - next I want to rapidly replicate this in two directions at once... but I can't find an array replicat...
- 29 Apr 2013, 16:39
- Forum: Materials & Shaders
- Topic: add noise to tex co-ordinates
- Replies: 2
- Views: 1298
Re: add noise to tex co-ordinates
EXCELLENT that works
Many thanks
jON
Many thanks
jON
- 29 Apr 2013, 12:52
- Forum: Materials & Shaders
- Topic: add noise to tex co-ordinates
- Replies: 2
- Views: 1298
add noise to tex co-ordinates
Hi there I'm trying to introduce some noise into the UV co-ordinates of a texture on a surface. The texture is the standard image clip into tex input of Image node into Diffuse etc So I have a Projection Lookup linked in to the texture_coord of a 3DWarp node, which I link into.... where's the Image ...
- 23 Apr 2013, 13:36
- Forum: ICE
- Topic: Generate Sample set with texture map
- Replies: 10
- Views: 1934
Re: Generate Sample set with texture map
EXCELLENT, I have it working!! Many thanks for your help It didn't work properly initially until I (like in your image) moved the Ice tree up to Shape Modelling in the Modifier Stack - this has me stumped, I don't suppose you could point me to somewhere that would explain why this needs to be this w...
- 23 Apr 2013, 12:26
- Forum: ICE
- Topic: Generate Sample set with texture map
- Replies: 10
- Views: 1934
Re: Generate Sample set with texture map
you need to 'apply' a texture map to the object you are wanting to filter by. it is not your usual texture with projection (for rendering) but a special map that can be read by ICE , envelopes and hair etc. select your object then property>texture map assign texture and UV's etc. your particles sho...
- 23 Apr 2013, 12:22
- Forum: ICE
- Topic: Generate Sample set with texture map
- Replies: 10
- Views: 1934
Re: Generate Sample set with texture map
Thanks Michael - you got to testing it before I did!!! My logic was that by Filtering by Texture Map, ICE will create the max number of particles, then throw them away again if the texture map filters them - I was hoping to speed things up by having Generate Sample Set only generate the points I wan...
- 23 Apr 2013, 11:44
- Forum: ICE
- Topic: Generate Sample set with texture map
- Replies: 10
- Views: 1934
Re: Generate Sample set with texture map
errr... I was presuming it would give a hit performance wise.... I will have to test
Thanks
jON
Thanks
jON
- 23 Apr 2013, 11:32
- Forum: ICE
- Topic: Generate Sample set with texture map
- Replies: 10
- Views: 1934
Generate Sample set with texture map
Hi there I'm using the Generate Sample Set node to spread points across a surface, but I can't get the Filter Attribute to accept a texture map, only a weight map For the scene in question a texture map is necessary The manual says Generate Sample Set's Filter Attribute should accept Integer or Scal...