This is a Softimage ICE compound that I made recently for a project and I decided to share it.
http://vimeo.com/75137589
files: http://dropbox.com/s/r0yni0c1hitlewe/Impact.rar
Cheers
Search found 24 matches
- 22 Sep 2013, 16:23
- Forum: ICE Compounds
- Topic: Impact Compound
- Replies: 4
- Views: 2451
- 16 Mar 2013, 23:05
- Forum: Announcements
- Topic: Spoiler Alert: NO SPOILERS ANYMORE
- Replies: 295
- Views: 32213
Re: Spoiler Alert: NO SPOILERS ANYMORE
And again....This is just a point release:
http://www.sidefx.com/index.php?option= ... Itemid=360
http://www.sidefx.com/index.php?option= ... &Itemid=66
http://www.sidefx.com/index.php?option= ... Itemid=360
http://www.sidefx.com/index.php?option= ... &Itemid=66
- 06 May 2012, 22:19
- Forum: ICE Compounds
- Topic: Winding
- Replies: 3
- Views: 2871
Re: Winding
Very cool!Thanks for uploading it.
- 05 May 2012, 21:15
- Forum: ICE Compounds
- Topic: ICE Procedural Feather
- Replies: 10
- Views: 15531
ICE Procedural Feather
This is something I did recently in my free time .Just having fun with ICE. [media]https://vimeo.com/41321274[/media] Limitation: :D -you have to create the curve along Y axis -the center of the curve has to be on the first point -the pointcloud has to be parented under the curve and to be at 0.0.0 ...
- 30 Apr 2012, 18:40
- Forum: ICE Compounds
- Topic: Syflex Jiggle
- Replies: 2
- Views: 3157
Syflex Jiggle
Hi guys, Someone from the softimage mailing list asked how to use ICE to create a jiggle effect.Most popular way is to use verlet integration in ICE but this one has some limitations, mainly because you have to have second copy of the mesh.So I remember that while back I did some tests with Syflex a...
- 20 Apr 2012, 03:29
- Forum: News
- Topic: SI 2013 sightings
- Replies: 313
- Views: 41252
Re: SI 2013 sightings
Yea, Just to add:They didn't kill Toxic they just left it to fade out slowly.The same is going on now with SI .Fade out transition (to Maya, Max) slowly and gently so nobody get hurt.... When the money are THE ONLY thing that takes control , things are going to regress not to progress... My fade ou...
- 19 Apr 2012, 23:17
- Forum: News
- Topic: SI 2013 sightings
- Replies: 313
- Views: 41252
Re: SI 2013 sightings
If it were really that simple they would've just killed xsi and offered Maya/Max licenses as replacements. I very much doubt they would have put the work in they have... Even if we think they could do more. ( as every userbase probably does ) I think just killing it would create too much bad blood,...
- 20 Feb 2012, 13:57
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
Send me test scene to test it.Here no problem with SI2012SAP.
- 25 Nov 2011, 13:38
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
This seems awesome. Many thanks. --Though, I do not get anything under Render->Render. No problem with the xsiaddon. At least no errors for that matter. Thanks Check your python installation.See if you actually see python in your script editor.Most problems with this plugin are coming from python i...
- 10 Apr 2011, 14:11
- Forum: Open Discussion
- Topic: Softimage 2012 Experiences
- Replies: 169
- Views: 28214
Re: Softimage 2012 Experiences
i hope this get fixed like now, it makes impossible to use the software.. I second that. I was able to test it here . And render it takes forever for preprocessing.And in general render time is slower than 2011. I tested MR in Maya 2012 and XSI 2012 with the same scene setup same lighting . 512 sim...
- 01 Feb 2011, 10:10
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
Here is version that runs NukeX.
- 01 Feb 2011, 01:33
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
You have to setup your path in the custom preferences to existing folder on you hard drive.Pause the demo video and see how the preffs suppose to look like. And check back on this thread there is explanations what you have to do. I will post a version that runs NukeX tommorow .
Cheers
Cheers
- 31 Dec 2010, 09:02
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
Splin ,Can you send me the scene?Send me PM.Thanks.
- 05 Dec 2010, 12:08
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
awesome, is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!? :ymdaydream: ^:)^ This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichan...
- 03 Dec 2010, 11:50
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
Here is the version 2.0 New: Now it supports geometry, lights and nulls. Changes: Now setups the correct rotation order automatically. If animation exist on the object it takes the first and the last key and exports that range If no animation it takes the scene frame range and exports global transfo...
- 01 Dec 2010, 13:35
- Forum: Plugins
- Topic: XSI-->Nuke
- Replies: 48
- Views: 57562
Re: XSI-->Nuke
This version fixes padding issue with passes .The plugin was using the default XSI "#" now supports any padding.