Search found 24 matches

by T.I.M.
22 Sep 2013, 16:23
Forum: ICE Compounds
Topic: Impact Compound
Replies: 4
Views: 2396

Impact Compound

This is a Softimage ICE compound that I made recently for a project and I decided to share it.

http://vimeo.com/75137589

files: http://dropbox.com/s/r0yni0c1hitlewe/Impact.rar


Cheers
by T.I.M.
06 May 2012, 22:19
Forum: ICE Compounds
Topic: Winding
Replies: 3
Views: 2838

Re: Winding

Very cool!Thanks for uploading it.
by T.I.M.
05 May 2012, 21:15
Forum: ICE Compounds
Topic: ICE Procedural Feather
Replies: 10
Views: 14276

ICE Procedural Feather

This is something I did recently in my free time .Just having fun with ICE. [media]https://vimeo.com/41321274[/media] Limitation: :D -you have to create the curve along Y axis -the center of the curve has to be on the first point -the pointcloud has to be parented under the curve and to be at 0.0.0 ...
by T.I.M.
30 Apr 2012, 18:40
Forum: ICE Compounds
Topic: Syflex Jiggle
Replies: 2
Views: 3132

Syflex Jiggle

Hi guys, Someone from the softimage mailing list asked how to use ICE to create a jiggle effect.Most popular way is to use verlet integration in ICE but this one has some limitations, mainly because you have to have second copy of the mesh.So I remember that while back I did some tests with Syflex a...
by T.I.M.
20 Apr 2012, 03:29
Forum: News
Topic: SI 2013 sightings
Replies: 313
Views: 40604

Re: SI 2013 sightings

Yea, Just to add:They didn't kill Toxic they just left it to fade out slowly.The same is going on now with SI .Fade out transition (to Maya, Max) slowly and gently so nobody get hurt.... When the money are THE ONLY thing that takes control , things are going to regress not to progress... My fade ou...
by T.I.M.
19 Apr 2012, 23:17
Forum: News
Topic: SI 2013 sightings
Replies: 313
Views: 40604

Re: SI 2013 sightings

If it were really that simple they would've just killed xsi and offered Maya/Max licenses as replacements. I very much doubt they would have put the work in they have... Even if we think they could do more. ( as every userbase probably does ) I think just killing it would create too much bad blood,...
by T.I.M.
20 Feb 2012, 13:57
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

Send me test scene to test it.Here no problem with SI2012SAP.
by T.I.M.
25 Nov 2011, 13:38
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

This seems awesome. Many thanks. --Though, I do not get anything under Render->Render. No problem with the xsiaddon. At least no errors for that matter. Thanks Check your python installation.See if you actually see python in your script editor.Most problems with this plugin are coming from python i...
by T.I.M.
10 Apr 2011, 14:11
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27431

Re: Softimage 2012 Experiences

i hope this get fixed like now, it makes impossible to use the software.. I second that. I was able to test it here . And render it takes forever for preprocessing.And in general render time is slower than 2011. I tested MR in Maya 2012 and XSI 2012 with the same scene setup same lighting . 512 sim...
by T.I.M.
01 Feb 2011, 10:10
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

Here is version that runs NukeX.
by T.I.M.
01 Feb 2011, 01:33
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

You have to setup your path in the custom preferences to existing folder on you hard drive.Pause the demo video and see how the preffs suppose to look like. And check back on this thread there is explanations what you have to do. I will post a version that runs NukeX tommorow .

Cheers
by T.I.M.
31 Dec 2010, 09:02
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

Splin ,Can you send me the scene?Send me PM.Thanks.
by T.I.M.
05 Dec 2010, 12:08
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

awesome, is there any chance to export our pass through EXR buffer and have it as multipass in single file-image sequence .!? :ymdaydream: ^:)^ This is not possible in Softimage yet and nether with this plugin right now.This has to be implemented in Softimage so you can render straight to multichan...
by T.I.M.
03 Dec 2010, 11:50
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

Here is the version 2.0 New: Now it supports geometry, lights and nulls. Changes: Now setups the correct rotation order automatically. If animation exist on the object it takes the first and the last key and exports that range If no animation it takes the scene frame range and exports global transfo...
by T.I.M.
01 Dec 2010, 13:35
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 51353

Re: XSI-->Nuke

This version fixes padding issue with passes .The plugin was using the default XSI "#" now supports any padding.