Search found 121 matches

by j3st3r
16 Apr 2014, 18:11
Forum: ICE
Topic: Implosia FX - new ICE based shatter
Replies: 89
Views: 34918

Re: Implosia FX - new ICE based shatter

Hey Guys,

Is this issue solved? This part would be one of the most importatn thing we need now...
by j3st3r
05 Mar 2014, 05:31
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 98082

Re: Autodesk retires Softimage

Non AD alternatives:

ZBrush
Modo, C4D, Houdini, Blender, Lightwave

For work, I have to stay with AD (Maya from now on, Max is a mediocre jurassic fossil shit, literally speaking), but at home I try to never touch AD product again.
by j3st3r
04 Mar 2014, 14:55
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 98082

Re: Autodesk retires Softimage

Too sad news. F*ck autodesk (with lower case, as traitors and other criminals deserve) so the thing is that keeping now softimage is the worst anybody can do. Unfortunately we are forced to move on maya, or go out of autodreck proximity. If I want to get a job, switching to maya is the most importan...
by j3st3r
31 Jan 2014, 09:41
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 91852

Re: Kristinka Hair 3.0 released

Hey!

I'd like to use the Hair Filler compound, but apparently it has no effect. Maybe I missed something, could somebody explain how should I use it?
by j3st3r
24 Oct 2013, 10:19
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

OK. Now it works. I don't know what I have done, but I adjusted the Shadow from enabled to segmented then to enabled again, and voila, it seems to work
by j3st3r
21 Oct 2013, 16:55
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Yep. Unfortunately things inside transparent object are in shadow, and rendered black
by j3st3r
16 Oct 2013, 08:33
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Ok finally I managed to use it without crash! It seems that objects inside transparent (mila_specular_transmission) element are rendered as opaqu surface cast shadows ont them Create a sphere, create a specualr transmitting material set up, then put a sphere inside this shpere, add a blinn shader, a...
by j3st3r
15 Oct 2013, 11:26
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

So, whenever I use mila_glossy_reflection SI 2014 SP2 crashes due to MR fatal condition. And the glossy quality doesn't change at all, it's noisy as if the sample is set to 1.

Any ideas, guys?


Cheers


Szabolcs
by j3st3r
14 Oct 2013, 10:21
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Even when ambience is set to black?
by j3st3r
11 Oct 2013, 12:15
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

I have set everything in the Display Preferences. When I render a simple Lambert shaded torus, it's obviously lighter than the one rendered with mila. With mila, the shadows are pitch dark, while the other object's shadows are bright. MR crashes almost instantly when I try to reorder the layers (dis...
by j3st3r
11 Oct 2013, 11:08
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

consider c) as resolved :D I did my homwork and read the FM (RTFM)
by j3st3r
11 Oct 2013, 09:35
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Am I alone with the feeling that it produces very inconsistent results? It might be the lack of knowledge, but a) it crashes MR frequently (mostly when reflection is used) b) it neglects XSI color management, so apprently linear workflow is not working c) I do not get the idea behind layering, I tho...
by j3st3r
10 Oct 2013, 18:37
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

So, when I connect mila_specualr_refelction into the mila_layer, MR hangs and then XSI crashes immediately.
by j3st3r
09 Oct 2013, 15:40
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Fine. The layering.mi is from the common folder, am I right?

rray: you must be right, I accidentally connected the mila_adapter node, since I had a warning that it should be connected, otherwise it seems to work fine now. Thanks guys the help!
by j3st3r
09 Oct 2013, 14:24
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

ray-layering-shader-experimental-3.11-183520.13317 this is what I have from the download thread.
by j3st3r
09 Oct 2013, 14:14
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41132

Re: New Mental Ray shaders development

Yes. I doublechecked