Hey Guys,
Is this issue solved? This part would be one of the most importatn thing we need now...
Search found 121 matches
- 16 Apr 2014, 18:11
- Forum: ICE
- Topic: Implosia FX - new ICE based shatter
- Replies: 89
- Views: 35472
- 05 Mar 2014, 05:31
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100444
Re: Autodesk retires Softimage
Non AD alternatives:
ZBrush
Modo, C4D, Houdini, Blender, Lightwave
For work, I have to stay with AD (Maya from now on, Max is a mediocre jurassic fossil shit, literally speaking), but at home I try to never touch AD product again.
ZBrush
Modo, C4D, Houdini, Blender, Lightwave
For work, I have to stay with AD (Maya from now on, Max is a mediocre jurassic fossil shit, literally speaking), but at home I try to never touch AD product again.
- 04 Mar 2014, 14:55
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100444
Re: Autodesk retires Softimage
Too sad news. F*ck autodesk (with lower case, as traitors and other criminals deserve) so the thing is that keeping now softimage is the worst anybody can do. Unfortunately we are forced to move on maya, or go out of autodreck proximity. If I want to get a job, switching to maya is the most importan...
- 31 Jan 2014, 09:41
- Forum: ICE Compounds
- Topic: Kristinka Hair 3.0 released
- Replies: 179
- Views: 99203
Re: Kristinka Hair 3.0 released
Hey!
I'd like to use the Hair Filler compound, but apparently it has no effect. Maybe I missed something, could somebody explain how should I use it?
I'd like to use the Hair Filler compound, but apparently it has no effect. Maybe I missed something, could somebody explain how should I use it?
- 24 Oct 2013, 10:19
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
OK. Now it works. I don't know what I have done, but I adjusted the Shadow from enabled to segmented then to enabled again, and voila, it seems to work
- 21 Oct 2013, 16:55
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Yep. Unfortunately things inside transparent object are in shadow, and rendered black
- 16 Oct 2013, 08:33
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Ok finally I managed to use it without crash! It seems that objects inside transparent (mila_specular_transmission) element are rendered as opaqu surface cast shadows ont them Create a sphere, create a specualr transmitting material set up, then put a sphere inside this shpere, add a blinn shader, a...
- 15 Oct 2013, 11:26
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
So, whenever I use mila_glossy_reflection SI 2014 SP2 crashes due to MR fatal condition. And the glossy quality doesn't change at all, it's noisy as if the sample is set to 1.
Any ideas, guys?
Cheers
Szabolcs
Any ideas, guys?
Cheers
Szabolcs
- 14 Oct 2013, 10:21
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Even when ambience is set to black?
- 11 Oct 2013, 12:15
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
I have set everything in the Display Preferences. When I render a simple Lambert shaded torus, it's obviously lighter than the one rendered with mila. With mila, the shadows are pitch dark, while the other object's shadows are bright. MR crashes almost instantly when I try to reorder the layers (dis...
- 11 Oct 2013, 11:08
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
consider c) as resolved I did my homwork and read the FM (RTFM)
- 11 Oct 2013, 09:35
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Am I alone with the feeling that it produces very inconsistent results? It might be the lack of knowledge, but a) it crashes MR frequently (mostly when reflection is used) b) it neglects XSI color management, so apprently linear workflow is not working c) I do not get the idea behind layering, I tho...
- 10 Oct 2013, 18:37
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
So, when I connect mila_specualr_refelction into the mila_layer, MR hangs and then XSI crashes immediately.
- 09 Oct 2013, 15:40
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Fine. The layering.mi is from the common folder, am I right?
rray: you must be right, I accidentally connected the mila_adapter node, since I had a warning that it should be connected, otherwise it seems to work fine now. Thanks guys the help!
rray: you must be right, I accidentally connected the mila_adapter node, since I had a warning that it should be connected, otherwise it seems to work fine now. Thanks guys the help!
- 09 Oct 2013, 14:24
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
ray-layering-shader-experimental-3.11-183520.13317 this is what I have from the download thread.
- 09 Oct 2013, 14:14
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41674
Re: New Mental Ray shaders development
Yes. I doublechecked