Search found 69 matches

by JPWestmas
03 May 2012, 17:06
Forum: News
Topic: Modo 601 Preview
Replies: 76
Views: 13548

Re: Modo 601 Preview

They did so every new release. You're right, I even knew this, :ymblushing: but seem to have successfully blocked it from memory (or maybe I'm just getting too old...) What I find even more disturbing however is the fact that it seems all side-grade offers have expired before the trial came online....
by JPWestmas
23 Mar 2012, 21:35
Forum: Announcements
Topic: Fabric Engine v1.0 released
Replies: 35
Views: 8444

Re: Fabric Engine v1.0 released

Ah, the curse of our name. We thought we were being clever - a Fabric is a weave of many threads, so a Fabric Engine is a machine that weaves many threads together :) We kind if disregarded the issues of using the words 'Fabric' and 'Engine' when selling software to 3D Entertainment people. We will...
by JPWestmas
22 Mar 2012, 22:58
Forum: News
Topic: Modo 601 Preview
Replies: 76
Views: 13548

Re: Modo 601 Preview

Is it even possible to get ICE particles into modo? It's Maya nCache right? I'm debating rendering in modo or vray right now.
by JPWestmas
22 Mar 2012, 22:39
Forum: Announcements
Topic: Fabric Engine v1.0 released
Replies: 35
Views: 8444

Re: Fabric Engine v1.0 released

Yeah I think it should just be called "Squishy Engine". :D
by JPWestmas
22 Mar 2012, 22:30
Forum: ICE
Topic: ICE 2 Max Advice
Replies: 5
Views: 1476

Re: ICE 2 Max Advice

Ah right, I saw this particle "send to maya" thing work but I didn't know it worked in Max also. I wonder if the cache files are bigger because of this or if they are the same size as any typical caching scenario in SI. I'll give that a go.

Thanks!
by JPWestmas
22 Mar 2012, 21:59
Forum: Announcements
Topic: Fabric Engine v1.0 released
Replies: 35
Views: 8444

Re: Fabric Engine v1.0 released

Excellent, I would love to see more of this rigging setup stuff, Very exciting!
by JPWestmas
22 Mar 2012, 21:44
Forum: ICE
Topic: ICE 2 Max Advice
Replies: 5
Views: 1476

Re: ICE 2 Max Advice

oh ok, that's a bummer about the ICE 2 Max particles thing. I don't really want to spend a 1000 bucks on a license for Krakatoa. I've been using an old copy of XSI 6 for a while now so I'm kinda behind on things. So I would do all my rendering in SI based on what I've seen in the trial, except I don...
by JPWestmas
22 Mar 2012, 21:27
Forum: Announcements
Topic: Fabric Engine v1.0 released
Replies: 35
Views: 8444

Re: Fabric Engine v1.0 released

Man, that secondary muscle jiggle is super nice! Very exciting though I'm not sure just anybody would be able to use this. I guess that's not the point of FE 1.0 however.
by JPWestmas
22 Mar 2012, 21:09
Forum: ICE
Topic: ICE 2 Max Advice
Replies: 5
Views: 1476

ICE 2 Max Advice

I'm pretty new to complex particles and dynamics and I absolutely adore Softimage for other things. I'm thinking that I want to use ICE particles with max to render because most people I work with use Max and not softimage for rendering. Now there appears to be a lot of Max plugins for particle and ...
by JPWestmas
19 Mar 2012, 16:02
Forum: WIP
Topic: TMNT Complete Episode Work/Image Thread
Replies: 795
Views: 246113

Re: 2D-CGI Ninja Turtles - complete episode

It appears you are using a cel-shader for some things and a regular diffuse shader for others. Is the plan to convert everything to cel shaded after the animatic?
by JPWestmas
19 Mar 2012, 03:16
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85883

Re: 3delight tests

haha, alright. I didn't realize you were mixing in AO and Radiosity bounces in with this. Secondary bounces being vertex, first bounce passes are at pixel level I guess. Your terminology is different from mine, much more specific and technical. Anyway sounds interesting of course, it's hard to not w...
by JPWestmas
19 Mar 2012, 02:27
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85883

Re: 3delight tests

oh wow, baked vertex colors. So it's kinda like Zbrush where you bake the vertex colors to bitmap?
by JPWestmas
19 Mar 2012, 02:03
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85883

Re: 3delight tests

15 minutes sounds pretty darn fast for precedurals and reflections. How would it not play nicely in a sequence? Or do you mean 15 minutes after baking the procedurals to texture? Anyway, this sounds pretty cool if it's just a matter of baking in the textures.
by JPWestmas
19 Mar 2012, 00:11
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85883

Re: 3delight tests

Hi Mathaeus, really nice renders as usual. I particularily like this one because the reflections look really nice. In your opinion, after optimizing your settings, are these renders fast enough for animation projects with just a few computers to render with? Are we looking at one hour per frame or m...
by JPWestmas
19 Mar 2012, 00:07
Forum: Open Discussion
Topic: Ruin
Replies: 11
Views: 2714

Re: Ruin

I'm pretty sure the weird run cycle has nothing to do with Lightwave. ;)
by JPWestmas
17 Mar 2012, 14:54
Forum: WIP
Topic: TMNT Complete Episode Work/Image Thread
Replies: 795
Views: 246113

Re: 2D-CGI Ninja Turtles - complete episode

Donatello, April and Splinter have skins from the actual show, the other turtles do not.. which look better? At first I though the colors were some kind of bug, but after watching your movies again, I think it's an unique color expression, a little poppish with strong colors, I like it. So I say ke...