Search found 34 matches
- 12 Jan 2013, 03:30
- Forum: ICE
- Topic: Softimage Scale Interchange with Maya
- Replies: 5
- Views: 1226
Re: Softimage Scale Interchange with Maya
Interesting solution. I was starting to think something along those lines. Scaling the cached sim after the fact. But I had not thought of doing it in the ICE tree as you describe. I'll keep that in mind. Thanks.
- 11 Jan 2013, 18:21
- Forum: ICE
- Topic: Softimage Scale Interchange with Maya
- Replies: 5
- Views: 1226
Re: Softimage Scale Interchange with Maya
OK, Thanks for the replies.
So is anyone doing sims in Soft for use in Maya? If so, what scale are you using on the Maya and the Soft side?
So is anyone doing sims in Soft for use in Maya? If so, what scale are you using on the Maya and the Soft side?
- 11 Jan 2013, 06:23
- Forum: ICE
- Topic: Softimage Scale Interchange with Maya
- Replies: 5
- Views: 1226
Softimage Scale Interchange with Maya
I pretty much have the scale issue sorted with Maya. From my understanding based on a few threads, tutorials and my own tests to confirm, the Maya default scale internally is 1 unit = Centimeters. What this means to the XSI: "A unit can be whatever you want dude..." http://download.autodes...
- 07 Jan 2013, 15:08
- Forum: News
- Topic: Blender gets new Dynamic Topology sculpting system
- Replies: 9
- Views: 2430
Re: Blender gets new Dynamic Topology sculpting system
Cycles is very cool. One of my favorite new features. But overall Blender has some serious drawbacks as a solution. I make a living using it. But it is because I have used it everyday for several years now, I can see the limitations. From what I have seen of the development I can imagine that it wil...
- 01 Jan 2013, 05:15
- Forum: Animation
- Topic: Copying animation from IK skeleton to FK null skeleton?
- Replies: 7
- Views: 1156
Re: Copying animation from IK skeleton to FK null skeleton?
EDIT: This was a wrong solution so I changed it as follows... I was wrong. You don't want to record bone rotations in this case. Record bone rotations will actually give you arcs where there were none with the effector and actually change the animation to an arc from linear once you switch to FK. Al...
- 31 Dec 2012, 04:54
- Forum: Animation
- Topic: Copying animation from IK skeleton to FK null skeleton?
- Replies: 7
- Views: 1156
Re: Copying animation from IK skeleton to FK null skeleton?
Not sure I fully understand this set up. But to add details to the above solution... If you select any of the items in the IK chain, then select from Create or Animate/Skeleton "Key All Bone Rotations". This will bake the keys to the bones. Then the animation could be copied to the nulls f...
- 29 Dec 2012, 09:07
- Forum: Animation
- Topic: Copying Camera animation from one to another
- Replies: 11
- Views: 1715
Re: Copying Camera animation from one to another
That is because it does not work that way between objects. You have to use the region select tool for the copy and paste. Then it will work. And it does the same thing in the graph editor or the dope sheet. At least that is how it was in my tests and the manual confirms. Just be sure when you use th...
- 21 Dec 2012, 21:07
- Forum: Rigging & Face Robot
- Topic: Save Poses Not Working in Face Robot 2013?
- Replies: 5
- Views: 1089
Re: Save Poses Not Working in Face Robot 2013?
lol! OK, thanks.
- 21 Dec 2012, 17:29
- Forum: Rigging & Face Robot
- Topic: Save Poses Not Working in Face Robot 2013?
- Replies: 5
- Views: 1089
Re: Save Poses Not Working in Face Robot 2013?
Hey man. It has been a while. Been hitting SI pretty hard lately. Thanks for responding. Yeah. Actually I am not talking about storing poses for animation. So yes. I agree. Just that I wanted to see what it was I was doing wrong or if face robot was busted there. Because it is useful to save poses a...
- 17 Dec 2012, 23:19
- Forum: WIP
- Topic: Icons of Andria/ My first animation!
- Replies: 22
- Views: 9148
Re: Icons of Andria/ My first animation!
lol! I love it when the voodoo behind the curtain works out in out favor for a change! And I hear you about the art thing. Yep it is the same in my view. Just a little more technical - in a different way anyway - as you said. Glad yo got something working positive. Look forward to more updates. Look...
- 17 Dec 2012, 20:19
- Forum: Rigging & Face Robot
- Topic: Isolate points during weight painting?
- Replies: 10
- Views: 1679
Re: Isolate points during weight painting?
No prbs.
Agreed, that is indeed the elegant solution! Perfect.
Thanks here too grahamef!
Agreed, that is indeed the elegant solution! Perfect.
Thanks here too grahamef!
- 17 Dec 2012, 20:17
- Forum: WIP
- Topic: Icons of Andria/ My first animation!
- Replies: 22
- Views: 9148
Re: Icons of Andria/ My first animation!
Yeah that is indeed one I roll around all the time. I mean there are times I feel like I could do that for a year straight and not get anything done on my project. I have been working on a personal project that I started back in 2005. Granted, a lot of life lived in between. A lot of frustration, gi...
- 16 Dec 2012, 21:54
- Forum: Rigging & Face Robot
- Topic: Save Poses Not Working in Face Robot 2013?
- Replies: 5
- Views: 1089
Re: Save Poses Not Working in Face Robot 2013?
Anyone care to confirm?
I am on my second run through now on another head. This does not work. Something I am missing? It simply does not save a pose. Can't figure out why.
I am on my second run through now on another head. This does not work. Something I am missing? It simply does not save a pose. Can't figure out why.
- 15 Dec 2012, 21:51
- Forum: Rigging & Face Robot
- Topic: Isolate points during weight painting?
- Replies: 10
- Views: 1679
Re: Isolate points during weight painting?
Well maybe this is a little late: You mentioned clusters. I can assume you mean that you are actually Weight Painting by Softimage definition and not Envelope Painting. (Which is synonymous with Weight Painting in some other apps) If so, there are several ways this could have gone wrong. First, if y...
- 15 Dec 2012, 16:05
- Forum: WIP
- Topic: Icons of Andria/ My first animation!
- Replies: 22
- Views: 9148
Re: Icons of Andria/ My first animation!
It is looking good. It is OK to experiment with workflow. And you learn your lessons. I would only caution that you are boxing your self into a corner technically if you fire through all of one stage of an asset. I agree with the reasoning stated. However I also have learned the hard way that you ca...
- 15 Dec 2012, 11:53
- Forum: News
- Topic: Creation beta 1.0.31 is out (includes XSI integration)
- Replies: 4
- Views: 1371
Re: Creation beta 1.0.31 is out (includes XSI integration)
Congrats on all of the good work.
Looking forward to the progress of this project. Not sure if I'll have the time to look into this now, but I'll be keeping a close eye on this one!
Looking forward to the progress of this project. Not sure if I'll have the time to look into this now, but I'll be keeping a close eye on this one!