Search found 34 matches

by RichardCulver
12 Jan 2013, 03:30
Forum: ICE
Topic: Softimage Scale Interchange with Maya
Replies: 5
Views: 1226

Re: Softimage Scale Interchange with Maya

Interesting solution. I was starting to think something along those lines. Scaling the cached sim after the fact. But I had not thought of doing it in the ICE tree as you describe. I'll keep that in mind. Thanks.
by RichardCulver
11 Jan 2013, 18:21
Forum: ICE
Topic: Softimage Scale Interchange with Maya
Replies: 5
Views: 1226

Re: Softimage Scale Interchange with Maya

OK, Thanks for the replies.

So is anyone doing sims in Soft for use in Maya? If so, what scale are you using on the Maya and the Soft side?
by RichardCulver
11 Jan 2013, 06:23
Forum: ICE
Topic: Softimage Scale Interchange with Maya
Replies: 5
Views: 1226

Softimage Scale Interchange with Maya

I pretty much have the scale issue sorted with Maya. From my understanding based on a few threads, tutorials and my own tests to confirm, the Maya default scale internally is 1 unit = Centimeters. What this means to the XSI: "A unit can be whatever you want dude..." http://download.autodes...
by RichardCulver
07 Jan 2013, 15:08
Forum: News
Topic: Blender gets new Dynamic Topology sculpting system
Replies: 9
Views: 2430

Re: Blender gets new Dynamic Topology sculpting system

Cycles is very cool. One of my favorite new features. But overall Blender has some serious drawbacks as a solution. I make a living using it. But it is because I have used it everyday for several years now, I can see the limitations. From what I have seen of the development I can imagine that it wil...
by RichardCulver
01 Jan 2013, 05:15
Forum: Animation
Topic: Copying animation from IK skeleton to FK null skeleton?
Replies: 7
Views: 1156

Re: Copying animation from IK skeleton to FK null skeleton?

EDIT: This was a wrong solution so I changed it as follows... I was wrong. You don't want to record bone rotations in this case. Record bone rotations will actually give you arcs where there were none with the effector and actually change the animation to an arc from linear once you switch to FK. Al...
by RichardCulver
31 Dec 2012, 04:54
Forum: Animation
Topic: Copying animation from IK skeleton to FK null skeleton?
Replies: 7
Views: 1156

Re: Copying animation from IK skeleton to FK null skeleton?

Not sure I fully understand this set up. But to add details to the above solution... If you select any of the items in the IK chain, then select from Create or Animate/Skeleton "Key All Bone Rotations". This will bake the keys to the bones. Then the animation could be copied to the nulls f...
by RichardCulver
29 Dec 2012, 09:07
Forum: Animation
Topic: Copying Camera animation from one to another
Replies: 11
Views: 1715

Re: Copying Camera animation from one to another

That is because it does not work that way between objects. You have to use the region select tool for the copy and paste. Then it will work. And it does the same thing in the graph editor or the dope sheet. At least that is how it was in my tests and the manual confirms. Just be sure when you use th...
by RichardCulver
21 Dec 2012, 17:29
Forum: Rigging & Face Robot
Topic: Save Poses Not Working in Face Robot 2013?
Replies: 5
Views: 1089

Re: Save Poses Not Working in Face Robot 2013?

Hey man. It has been a while. Been hitting SI pretty hard lately. Thanks for responding. Yeah. Actually I am not talking about storing poses for animation. So yes. I agree. Just that I wanted to see what it was I was doing wrong or if face robot was busted there. Because it is useful to save poses a...
by RichardCulver
17 Dec 2012, 23:19
Forum: WIP
Topic: Icons of Andria/ My first animation!
Replies: 22
Views: 9148

Re: Icons of Andria/ My first animation!

lol! I love it when the voodoo behind the curtain works out in out favor for a change! And I hear you about the art thing. Yep it is the same in my view. Just a little more technical - in a different way anyway - as you said. Glad yo got something working positive. Look forward to more updates. Look...
by RichardCulver
17 Dec 2012, 20:19
Forum: Rigging & Face Robot
Topic: Isolate points during weight painting?
Replies: 10
Views: 1679

Re: Isolate points during weight painting?

No prbs.

Agreed, that is indeed the elegant solution! Perfect.

Thanks here too grahamef!
by RichardCulver
17 Dec 2012, 20:17
Forum: WIP
Topic: Icons of Andria/ My first animation!
Replies: 22
Views: 9148

Re: Icons of Andria/ My first animation!

Yeah that is indeed one I roll around all the time. I mean there are times I feel like I could do that for a year straight and not get anything done on my project. I have been working on a personal project that I started back in 2005. Granted, a lot of life lived in between. A lot of frustration, gi...
by RichardCulver
16 Dec 2012, 21:54
Forum: Rigging & Face Robot
Topic: Save Poses Not Working in Face Robot 2013?
Replies: 5
Views: 1089

Re: Save Poses Not Working in Face Robot 2013?

Anyone care to confirm?

I am on my second run through now on another head. This does not work. Something I am missing? It simply does not save a pose. Can't figure out why.
by RichardCulver
15 Dec 2012, 21:51
Forum: Rigging & Face Robot
Topic: Isolate points during weight painting?
Replies: 10
Views: 1679

Re: Isolate points during weight painting?

Well maybe this is a little late: You mentioned clusters. I can assume you mean that you are actually Weight Painting by Softimage definition and not Envelope Painting. (Which is synonymous with Weight Painting in some other apps) If so, there are several ways this could have gone wrong. First, if y...
by RichardCulver
15 Dec 2012, 16:05
Forum: WIP
Topic: Icons of Andria/ My first animation!
Replies: 22
Views: 9148

Re: Icons of Andria/ My first animation!

It is looking good. It is OK to experiment with workflow. And you learn your lessons. I would only caution that you are boxing your self into a corner technically if you fire through all of one stage of an asset. I agree with the reasoning stated. However I also have learned the hard way that you ca...
by RichardCulver
15 Dec 2012, 11:53
Forum: News
Topic: Creation beta 1.0.31 is out (includes XSI integration)
Replies: 4
Views: 1371

Re: Creation beta 1.0.31 is out (includes XSI integration)

Congrats on all of the good work.

Looking forward to the progress of this project. Not sure if I'll have the time to look into this now, but I'll be keeping a close eye on this one!