Search found 23 matches

by PeterCGS
09 Mar 2013, 09:53
Forum: News
Topic: some Fabric updates: crowds and lighting/offline rendering
Replies: 15
Views: 2387

Re: some Fabric updates: crowds and lighting/offline rendering

Horde looks amazing! Im very excited what you guys are doing, and hope to dip into creation myself this year. Great great work!
by PeterCGS
11 Oct 2012, 12:50
Forum: News
Topic: SOFTIMAGE|UeberTage 2012 Videos
Replies: 18
Views: 5236

Re: SOFTIMAGE|UeberTage 2012 Videos

Very cool Eric! Look forward to upgrade :)
by PeterCGS
25 Sep 2012, 13:42
Forum: WIP
Topic: VorleX Muscle System
Replies: 53
Views: 32820

Re: VorleX Muscle System

Also interested to hear the status of this plugin..
by PeterCGS
06 Aug 2012, 18:49
Forum: ICE
Topic: Create "Saturn" asteroids in the cleanest way?
Replies: 13
Views: 3027

Re: Create "Saturn" asteroids in the cleanest way?

Thanks guys for all the help! I will try them to see which performs best :)
by PeterCGS
06 Aug 2012, 12:48
Forum: ICE
Topic: Create "Saturn" asteroids in the cleanest way?
Replies: 13
Views: 3027

Re: Create "Saturn" asteroids in the cleanest way?

The Orbit place everything in the same distance from the centre. Thus not making any "Saturn" rings :/
by PeterCGS
06 Aug 2012, 10:56
Forum: ICE
Topic: Create "Saturn" asteroids in the cleanest way?
Replies: 13
Views: 3027

Re: Create "Saturn" asteroids in the cleanest way?

Thank you Oli! I will test your setup! It looks cleaner by far :)
by PeterCGS
06 Aug 2012, 10:05
Forum: ICE
Topic: Create "Saturn" asteroids in the cleanest way?
Replies: 13
Views: 3027

Re: Create "Saturn" asteroids in the cleanest way?

Yes.. I've looked at Newton, but that is even more complicated than my needs just now. I thought emitting particles, set a billboard Orientation compound towards the null in the centre, and then move the particles in their local X-axis would do the trick. But they doesnt move at all in a circle. So ...
by PeterCGS
06 Aug 2012, 09:23
Forum: ICE
Topic: Create "Saturn" asteroids in the cleanest way?
Replies: 13
Views: 3027

Create "Saturn" asteroids in the cleanest way?

Im stumbled on what I think must be a super simple setup, I do seem to make it way more complicated than I think it need to be. What I want to create is a saturn ring with asteroid particles. The ones closest to the middle I want to rotate faster (easy by scale it by distance). Thats basically all I...
by PeterCGS
15 Jun 2012, 07:46
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Wow 4 million particles :) Now that sounds wonderful! With a Geforce680, that would bring it up to almost 10,5 million particles! Great to see that your still working on the project! I enjoyed it very much sofar.

Hows the speed compared to 5xx series?
by PeterCGS
11 Apr 2012, 10:47
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Ok.. Hide pointclouds, Kill them, and then undo works good enough for me now :) It seems the collision is very picky when not having "use ground" checked.. Any reason why that is? If I fill a box hovering over the ground, particles have a tendancy to go through the walls, but placing it on...
by PeterCGS
05 Apr 2012, 12:05
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Great! Thanks for the help druitre, will test asap :)
by PeterCGS
05 Apr 2012, 10:56
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Ok, tested some dynamic collision.. Get some funky movement, that I dont seem to be able to get rid of.. Will test more soon.. http://www.highendcams.se/The_Racer.mov
by PeterCGS
05 Apr 2012, 10:37
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

No not a game, but some tests for a amusement park layout :) Stumbled onto a problem with one test setup.. The particles seems to get stuck on the emitters when I use more than two emitters :/ I tried to get rid of them with a delete by volume node but it didnt seem to want to play.. Any ideas mr Co...
by PeterCGS
04 Apr 2012, 19:46
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Uhm.. Im doing different water scenes. So I created one model, which each contains some objects and a point cloud. Now I get a error message trying to run more than one pointcloud ice simulation, which is fine. But usually hiding the "inactive" pointclouds is enough (or disable the ICEtree...
by PeterCGS
03 Apr 2012, 21:34
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Well, you know what I mean ;) I wil play with this baby for two-three weeks now. And post test meanwhile :)
by PeterCGS
03 Apr 2012, 16:03
Forum: ICE
Topic: PhysX Fluid Simulation in Softimage ICE
Replies: 153
Views: 58094

Re: PhysX Fluid Simulation in Softimage ICE

Thanks a bunch for the explanation!! :) Im very very excited about your fluid simulation!