Search found 23 matches
- 09 Mar 2013, 09:53
- Forum: News
- Topic: some Fabric updates: crowds and lighting/offline rendering
- Replies: 15
- Views: 2387
Re: some Fabric updates: crowds and lighting/offline rendering
Horde looks amazing! Im very excited what you guys are doing, and hope to dip into creation myself this year. Great great work!
- 11 Oct 2012, 12:50
- Forum: News
- Topic: SOFTIMAGE|UeberTage 2012 Videos
- Replies: 18
- Views: 5236
Re: SOFTIMAGE|UeberTage 2012 Videos
Very cool Eric! Look forward to upgrade
- 25 Sep 2012, 13:42
- Forum: WIP
- Topic: VorleX Muscle System
- Replies: 53
- Views: 32820
Re: VorleX Muscle System
Also interested to hear the status of this plugin..
- 06 Aug 2012, 18:49
- Forum: ICE
- Topic: Create "Saturn" asteroids in the cleanest way?
- Replies: 13
- Views: 3027
Re: Create "Saturn" asteroids in the cleanest way?
Thanks guys for all the help! I will try them to see which performs best
- 06 Aug 2012, 12:48
- Forum: ICE
- Topic: Create "Saturn" asteroids in the cleanest way?
- Replies: 13
- Views: 3027
Re: Create "Saturn" asteroids in the cleanest way?
The Orbit place everything in the same distance from the centre. Thus not making any "Saturn" rings :/
- 06 Aug 2012, 10:56
- Forum: ICE
- Topic: Create "Saturn" asteroids in the cleanest way?
- Replies: 13
- Views: 3027
Re: Create "Saturn" asteroids in the cleanest way?
Thank you Oli! I will test your setup! It looks cleaner by far
- 06 Aug 2012, 10:05
- Forum: ICE
- Topic: Create "Saturn" asteroids in the cleanest way?
- Replies: 13
- Views: 3027
Re: Create "Saturn" asteroids in the cleanest way?
Yes.. I've looked at Newton, but that is even more complicated than my needs just now. I thought emitting particles, set a billboard Orientation compound towards the null in the centre, and then move the particles in their local X-axis would do the trick. But they doesnt move at all in a circle. So ...
- 06 Aug 2012, 09:23
- Forum: ICE
- Topic: Create "Saturn" asteroids in the cleanest way?
- Replies: 13
- Views: 3027
Create "Saturn" asteroids in the cleanest way?
Im stumbled on what I think must be a super simple setup, I do seem to make it way more complicated than I think it need to be. What I want to create is a saturn ring with asteroid particles. The ones closest to the middle I want to rotate faster (easy by scale it by distance). Thats basically all I...
- 15 Jun 2012, 07:46
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Wow 4 million particles Now that sounds wonderful! With a Geforce680, that would bring it up to almost 10,5 million particles! Great to see that your still working on the project! I enjoyed it very much sofar.
Hows the speed compared to 5xx series?
Hows the speed compared to 5xx series?
- 11 Apr 2012, 10:47
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Ok.. Hide pointclouds, Kill them, and then undo works good enough for me now :) It seems the collision is very picky when not having "use ground" checked.. Any reason why that is? If I fill a box hovering over the ground, particles have a tendancy to go through the walls, but placing it on...
- 05 Apr 2012, 12:05
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Great! Thanks for the help druitre, will test asap
- 05 Apr 2012, 10:56
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Ok, tested some dynamic collision.. Get some funky movement, that I dont seem to be able to get rid of.. Will test more soon.. http://www.highendcams.se/The_Racer.mov
- 05 Apr 2012, 10:37
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
No not a game, but some tests for a amusement park layout :) Stumbled onto a problem with one test setup.. The particles seems to get stuck on the emitters when I use more than two emitters :/ I tried to get rid of them with a delete by volume node but it didnt seem to want to play.. Any ideas mr Co...
- 04 Apr 2012, 19:46
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Uhm.. Im doing different water scenes. So I created one model, which each contains some objects and a point cloud. Now I get a error message trying to run more than one pointcloud ice simulation, which is fine. But usually hiding the "inactive" pointclouds is enough (or disable the ICEtree...
- 03 Apr 2012, 21:34
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Well, you know what I mean ;) I wil play with this baby for two-three weeks now. And post test meanwhile
- 03 Apr 2012, 16:03
- Forum: ICE
- Topic: PhysX Fluid Simulation in Softimage ICE
- Replies: 153
- Views: 58094
Re: PhysX Fluid Simulation in Softimage ICE
Thanks a bunch for the explanation!! Im very very excited about your fluid simulation!