Search found 7 matches
- 30 Jul 2012, 23:28
- Forum: ICE
- Topic: Some help with pointclouds and arrays
- Replies: 9
- Views: 3012
Re: Some help with pointclouds and arrays
I have no idea if anyone is following this but I was easily able to fix the previous problem with the following tree on my targetPoints clouds:
- 30 Jul 2012, 17:00
- Forum: ICE
- Topic: Some help with pointclouds and arrays
- Replies: 9
- Views: 3012
Re: Some help with pointclouds and arrays
Alright onto the next problem related to my limited understand of how ICE works. So I have my target point cloud, and the new sorted Index values stored into the SortedIndex attribute. I am trying to simply emit particles and have their goals be set in that new order, but some really unexpected beha...
- 30 Jul 2012, 13:43
- Forum: ICE
- Topic: Some help with pointclouds and arrays
- Replies: 9
- Views: 3012
Re: Some help with pointclouds and arrays
Booya! Works perfectly even as you have it setup, not using build array from set. Thanks Mathaeus! On to the next issue to solve but this was the big one for me so far.
- 30 Jul 2012, 00:15
- Forum: ICE
- Topic: Some help with pointclouds and arrays
- Replies: 9
- Views: 3012
Re: Some help with pointclouds and arrays
OK, perhaps a simpler problem to attack first. I have the distances for each point, and the ID of each point. I want to sort the IDs according to the distances. Now since the ID is a reserved attribute, I'll just throw this into a new attribute called Index. So I build 2 arrays from sets, sort the I...
- 29 Jul 2012, 21:50
- Forum: ICE
- Topic: Some help with pointclouds and arrays
- Replies: 9
- Views: 3012
Some help with pointclouds and arrays
Hey all, I have a fair understanding of how ICE works and how to use it but in this particular case I am struggling to figure out how to get this to work. Here is what I'm after: I have 2 point clouds, 1) a volume of points that don't move, which I will refer to as targetPoints, and 2) a point cloud...
- 08 Nov 2011, 12:16
- Forum: ICE
- Topic: Implosia FX - new ICE based shatter
- Replies: 89
- Views: 35318
Re: Implosia FX - new ICE based shatter
Awesome! I will try this and really awesome plugin Mr Core! This + Momentum is really kick ass stuff.
- 08 Nov 2011, 10:57
- Forum: ICE
- Topic: Implosia FX - new ICE based shatter
- Replies: 89
- Views: 35318
Re: Implosia FX - new ICE based shatter
So here is the million dollar question: In the image for ImplosiaFX that you have in your first post, you have some spheres that are breaking apart from the bottom up. How can you create this effect without totally destroying the normals for the entire sphere? In my many attempts to create this effe...