Search found 94 matches

by fabricio.chamon
11 Jun 2020, 20:09
Forum: Plugins
Topic: Suggest a plugin here
Replies: 29
Views: 16608

Re: Suggest a plugin here

ops, sorry I just updated the permission settings so anyone with the link can access it.
by fabricio.chamon
11 Jun 2020, 18:37
Forum: Plugins
Topic: Suggest a plugin here
Replies: 29
Views: 16608

Re: Suggest a plugin here

Hi there, long time away from the great SI community! =) Today someone asked for this PN to Mixamo toolbar I made years ago for a crowd project, so here it is in case someone else finds good use for it: https://drive.google.com/file/d/1A6cuZlnCtbGJ9Ht4czfdotJTkdaS8F_3/view?usp=sharing To load the to...
by fabricio.chamon
09 Feb 2018, 16:18
Forum: ICE
Topic: Basic Auto UVs for Power Extrude
Replies: 4
Views: 1077

Re: Basic Auto UVs for Power Extrude

hey radoo, looks awesome!
big thanks for sharing this.. I never got the proper time to look into UVs, and now it's done! the power of softimage community. =)

(website revamp looks so cool, congrats admin :-bd )
by fabricio.chamon
18 Aug 2015, 18:44
Forum: Announcements
Topic: FC TD Pack
Replies: 10
Views: 4121

Re: FC TD Pack

@Jasper: thanks mate, I appreciate your support =) btw I'm releasing updates for both FC TD Pack and Quickscatter in a few days (you'll be receiving an e-mail).

@Tim: one master mesh per scatter only, but I'm working on a linked setup button that will let you instance multi-part objects.
by fabricio.chamon
18 Jun 2015, 05:49
Forum: Announcements
Topic: FC TD Pack
Replies: 10
Views: 4121

Re: FC TD Pack

Hi Tim, well I have something here that might be worth puting inside the pack. It's a Ridged MultiFractal compound. Its well suited for terrains and a lot of fun to tweak and find new looks. Here are some examples images: https://dl.dropboxusercontent.com/u/17263464/foruns/fractal1.jpg https://dl.dr...
by fabricio.chamon
17 Jun 2015, 15:15
Forum: Announcements
Topic: FC TD Pack
Replies: 10
Views: 4121

FC TD Pack

Hey there! In the past months, many people have asked for my compounds and plugins, so I decided to pack everything into one file. I call it "TD Pack", but it's really not only for TD's =). These tools cover a wide range of uses, and helped me develop some speed on daily activities. Things...
by fabricio.chamon
15 Apr 2013, 00:41
Forum: ICE
Topic: What new attributes ICE should have?
Replies: 23
Views: 3653

Re: What new attributes ICE should have?

- automatic value interpolation (weightmaps, UVs, etc) for ice based topology changes. It is a bit annoyng to have to reconstruct all the uv's when you split an edge with ice.
by fabricio.chamon
18 Mar 2013, 20:59
Forum: ICE
Topic: Trigger by name(s) or partial name(s)
Replies: 12
Views: 2456

Re: Trigger by name(s) or partial name(s)

this is one way... but the "name" must reside on an icetree attribute for each object that will participate in your effect.
icetree screenshot
icetree screenshot
by fabricio.chamon
05 Mar 2013, 16:50
Forum: ICE
Topic: Hanging strands?
Replies: 7
Views: 1479

Re: Hanging strands?

Ha! That's who I meant! Hello Fabricio :) (btw, your cobwebscompound has been useful to me in the past, thanks) Hi Druitre thanks for the pointer. Good to hear you have been using those compounds... Maybe I will find some time to update, it could run a lot faster. @Bullit: yes you can choose random...
by fabricio.chamon
04 Mar 2013, 22:50
Forum: ICE
Topic: Hanging strands?
Replies: 7
Views: 1479

Re: Hanging strands?

Here you go:

profile 0 -> 1 = first to last strand offset multiplier.

compound: https://dl.dropbox.com/u/17263464/ICE/O ... Fcurve.rar
image: Image
by fabricio.chamon
03 Jan 2013, 03:37
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68570

Re: Resourcedump

Strandtree meshed model: strandtree compounds packed into a ready-to-go geometry model. It has the main compound parameters exposed on the "Tree Controls" property. A script is provided (as annotation property) if you want to freeze the model (mantain uvs + leaf color variation). Just copy...
by fabricio.chamon
03 Jan 2013, 03:05
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68570

Re: Resourcedump

fake vorticity: a mushroom nuke effect. (fake in a sense that there is no fluid simulation happening, but some rotation trickery instead.) Also some degree of control is allowed by animating the main null.

Viewport Capture: video

Image
by fabricio.chamon
03 Jan 2013, 02:40
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68570

Re: Resourcedump

ICE Dart Throw scene: a very basic dart throwing algorithm in ice.
The icetree is simulated, so one can easily to see and understand what's going on. Red particles are newborn particles.

Image
by fabricio.chamon
03 Jan 2013, 02:29
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68570

Re: Resourcedump

..and another one: Feather Builder
*only works on straight curves and generates perfect mirrored feather barbs.

it has some neat PPG logic for toggling fcurves UI display on/off.

Image
by fabricio.chamon
03 Jan 2013, 02:08
Forum: Plugins
Topic: Resourcedump
Replies: 72
Views: 68570

Re: Resourcedump

good thread! here is a small contribution...

Color Goal compounds: you can use texture map alpha, brightness or weightmap values to define your particle goal locations.

Image
by fabricio.chamon
12 Dec 2012, 12:39
Forum: ICE Compounds
Topic: Procedural Topo Pack
Replies: 49
Views: 27643

Re: Procedural Topo Pack

Very nice! Thanks a lot for sharing!