Search found 11 matches
- 09 Oct 2011, 21:35
- Forum: Plugins
- Topic: .MD5Mesh and .MD5Anim Exporter
- Replies: 4
- Views: 2162
Re: .MD5Mesh and .MD5Anim Exporter
Unfortunately Ace is right. This is what I've found before, got excited, then discoverd it is for importing .xsi files into Doom 3 engine ~x( I'm hoping someone out there has written one that they're prepared to part with. I've tried the blender plugin with blender and it seems to fail with an error...
- 08 Oct 2011, 17:10
- Forum: Plugins
- Topic: .MD5Mesh and .MD5Anim Exporter
- Replies: 4
- Views: 2162
.MD5Mesh and .MD5Anim Exporter
Hey Guys,
Anyone know of one to export this stuff from Softimage by any chance?
Cheers
Burg
Anyone know of one to export this stuff from Softimage by any chance?
Cheers
Burg
- 08 Oct 2011, 17:08
- Forum: Rendering
- Topic: Caustics Pass with Alpha
- Replies: 0
- Views: 935
Caustics Pass with Alpha
Hey Guys, I'm attempting to render out a Caustics pass with an alpha channel. I have a some nice rainbow colour in the pass and I'm losing that colour in Post when compositing due to the Grid that's receiving caustics being matt blank. Any ideas how I can remedy this?
Thanks
Burg
Thanks
Burg
- 25 Jan 2010, 17:46
- Forum: ICE Compounds
- Topic: aa_Ocean: Tessendorf Waves
- Replies: 28
- Views: 30652
Re: aa_Ocean: Tessendorf Waves
Thanks Oliver! It's still flicking from one to the other, regardless of the upvector. I'll have a look at it another time, thanks for helping. This aa_Ocean is amazing stuff. I'm attempting to pull a boat through the aa_Ocean Water grid and get a deformation effect. I can get a deformation effect go...
- 19 Jan 2010, 14:40
- Forum: ICE Compounds
- Topic: aa_Ocean: Tessendorf Waves
- Replies: 28
- Views: 30652
Re: aa_Ocean: Tessendorf Waves
Oliver! That swimmer animation you rendered looks great! So I thought I'd give it ago. I just can't get my swimmer to move smoothly, it keeps rotating backwards and forwards erratically. What is the positioner? I have a null set as that, but what does it represent? Should it be parented to the swimm...
- 15 Jun 2009, 23:16
- Forum: ICE
- Topic: knit the strand
- Replies: 54
- Views: 35073
Re: knit the strand
That looks awesome! Fantastic stuff!
- 15 Jun 2009, 12:58
- Forum: ICE
- Topic: Multiple Goals - Randomly Selecting Particles
- Replies: 6
- Views: 2068
Re: Multiple Goals - Randomly Selecting Particles
OK have had a look at this scene and I think i'm getting this now. I'm having a slight problem with you scene tat i can't seem to work out. If I disconnect two of the three of your custom move_selected_particle compounds but still am having three particles moving towards the one goal. What I can't w...
- 14 Jun 2009, 13:38
- Forum: ICE
- Topic: Multiple Goals - Randomly Selecting Particles
- Replies: 6
- Views: 2068
Re: Multiple Goals - Randomly Selecting Particles
Brilliant! So would there be a way of randomly picking which particles get this variable and change this to other particles at different times? Could this be done via states?
- 14 Jun 2009, 10:55
- Forum: ICE
- Topic: Multiple Goals - Randomly Selecting Particles
- Replies: 6
- Views: 2068
Re: Multiple Goals - Randomly Selecting Particles
You Sir are a genius!
Thank you so much.
Can you tell me how this is working? You've altered the move towards goal compound right? What have you done?
Thanks again!
Thank you so much.
Can you tell me how this is working? You've altered the move towards goal compound right? What have you done?
Thanks again!
- 11 Jun 2009, 13:02
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3738
Re: point position
Get Data node -> Explorer->Expand the PointCloud->Expand Point Cloud->PointPosition I *Think*
Hope that helps
Burgy
Hope that helps
Burgy
- 11 Jun 2009, 12:56
- Forum: ICE
- Topic: Multiple Goals - Randomly Selecting Particles
- Replies: 6
- Views: 2068
Multiple Goals - Randomly Selecting Particles
Hi All, I'm working on a project with a set of 50 balls (particles) and a grid of about 16 goals. I wonder if anyone can help me figure out a way to randomly choose 16 of those 50 particles and tell them to move to their nearest goal (with no conflicts). I'm using RBD as the balls need to collide wi...