Search found 24 matches

by amitr
30 Apr 2014, 05:51
Forum: News
Topic: Modo 801 Release
Replies: 81
Views: 17623

Re: Modo 801 Release

Mathaeus, you talked about modo's passes ... Modo's ability to create masks, channels and passes is much faster vs softimage passes system, and it have better connection to nuke. Well, modo's Shader tree is faster vs softimage node base shading Node base is not good for most tasks, which are simple....
by amitr
21 Mar 2014, 16:32
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10797

Re: Going Modo?

amitr, So we have better layers, passes, Groups in interaction with those 2... references models and also now trees... :) Si has much more tricks under it's sleeve, check rray.de, softimage.tv. Like you said, use the best tool for the job, I use arnold for rendering, you use some tree plugin for mo...
by amitr
21 Mar 2014, 06:28
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10797

Re: Going Modo?

[quote="forton"]amitr, are you sure you know what you are talking about? I agree if someone says softimage is not for everyone, but telling modo is better is just.... Really, don't try to compare! Some scene I made, with a little bit of help from emtopolizer (I'm a bit proud yes, I'm getti...
by amitr
20 Mar 2014, 20:50
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10797

Re: Going Modo?

Each release were really impressive, and we may have some good surprises. mmmh Sorry to say this but not at all since 701. I didnt upgrade from 601 because of stability problems, shading/texturing system workflow ... there is a lot of work before to be closed to Softimage x_x not true my friend In ...
by amitr
20 Mar 2014, 00:46
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10797

Re: Going Modo?

Node base is usless compare to other more importent things XSI is missing like 3d paint and sculpting. Well, Modo lacks powerful sculpting and painting tools, too. As long as it doesn't reach Sculptris' capabilities at least by 50% it's not worth thinking about working with Modo in this area seriou...
by amitr
18 Mar 2014, 21:58
Forum: Migration
Topic: The road to Maya (yes, Maya)?
Replies: 62
Views: 23520

Re: The road to Maya (yes, Maya)?

Your insulting tone is rather annoying. And your numbers do not add up in my case. I've moved your other thread to the "Open Discussion" forum and if you must you can continue there, this "Migration" forum isn't the place for these kind of posts... [-x Everything i wrote based o...
by amitr
18 Mar 2014, 20:37
Forum: Migration
Topic: The road to Maya (yes, Maya)?
Replies: 62
Views: 23520

Re: The road to Maya (yes, Maya)?

You said its a Financial thing using maya after AD slaped you in the face, so : 1) maya cost 3600. | modo cost 1500$ 2) maya need Vray that cost 1000$ | modo alrdy have renderer equal to Vray\finalrender\other fast renderer 3) you will need Zbrush that cost 800 $ | modo can do most of your sculpting...
by amitr
18 Mar 2014, 20:10
Forum: Migration
Topic: Going Modo?
Replies: 64
Views: 10797

Re: Going Modo?

Even if they listen to their userbase, the userbase might differ with their needs from yours. Modo still feels like being inbetween the gap of professional and amateur apps. Currently it is "another" LW, though the modeler is so much better. I asked them years aho for a nodal texturing ap...
by amitr
18 Mar 2014, 15:26
Forum: Open Discussion
Topic: Migration to maya/max = turn the other cheek
Replies: 20
Views: 5182

Migration to maya/max = turn the other cheek

I used XSI 8 years and discover it after using AD products that was less better in every way possible. AD has prove to have no Business Ethics. They shut the development of Softimage, wich is the pipe of income. So why i'm seeing here "Migration to maya?" post. seriously, WTF ? If you pay ...
by amitr
07 May 2013, 22:12
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

thank you
it worked !

I will pay attention to this things next time. sym' geo' and 1 template.
Thanks again.
by amitr
05 May 2013, 20:22
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

Its 2 parts, thanks
by amitr
05 May 2013, 18:48
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

Ok, I have selected the symmetry map and then press W, the result attached
by amitr
02 May 2013, 22:18
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

The names of the 2 sides are ok i think, How can i check it ? cant find the list.

I took an Screen shot of the sym.map and it is not green and blue, instead many colors.
by amitr
01 May 2013, 20:48
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

Did you create a Symmetry Map before you are mirroring? Double check that there is all blue on either side of the mid line. Also check your SymmetryMapping Template that the correct deformers are matched up for mirroring. I deleted the current symmetry map, and created a new one. After that I delet...
by amitr
29 Apr 2013, 19:31
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Re: Miror envelope problem

I tried to extract the polys and GATOR them the Envelope and rig, after it was good i tried the mirror weights and its still dose not work

please help
by amitr
27 Apr 2013, 13:59
Forum: Rigging & Face Robot
Topic: Miror envelope problem
Replies: 11
Views: 2042

Miror envelope problem

Hey, I downloaded Sven model from dota 2 workshop to try out simple rigging and posing. I used the Build-in xsi biped guid and rig. I finish setup the rig and half of the skin. I selected the good half and envelope-> miror weights. XSI ask me for plane and i give it the X plane (YZ). No effect have ...