Search found 353 matches

by sant0s
19 Feb 2020, 17:22
Forum: ICE
Topic: [Solved] States not working with forces?
Replies: 0
Views: 6359

[Solved] States not working with forces?

Hey everyone, I set up a little ICETree with different states. Actually its just Move Towards Goal, Flow Along Curve, etc. But On one State I would like to add some forces to the particles. But it doesnt do anything. Is there something I am missing? Thx alot, sant0s edit: solved it. I had to add an ...
by sant0s
18 Feb 2020, 19:10
Forum: Finished Work
Topic: Spaceship Modules
Replies: 10
Views: 10179

Re: Spaceship Modules

Amazing work!
Whats your render engine? Really cool shader.
by sant0s
12 Feb 2020, 16:23
Forum: Houdini
Topic: [Solved] Grid to Sphere in Houdini so complicated - SI was just the Fold op and done
Replies: 0
Views: 2824

[Solved] Grid to Sphere in Houdini so complicated - SI was just the Fold op and done

Hey everyone :) I am trying, to fold a grid to a sphere. In Softimage it was super easy by using the fold op. Anyone has a clue, how I can do that in Houdini? I know, that the bend Sop is similar - but somehow I dont get it. Thx alot, sant0s edit: its solved. Grid, 2:1, in my case 8*4 and rotated 90...
by sant0s
11 Oct 2019, 16:50
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88127

Re: What are you working on?

Nice, I love this thread. I'm working on a personal project of making volumetrics with eevee in Blender/Bforartists. It's fun. I also finished a game for an exhibit in Unreal Engine/Bforartists (to author) and doing motion graphics in Bforartists/Eevee. I have move on 100% to Bforartists and someti...
by sant0s
11 Oct 2019, 11:57
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88127

Re: What are you working on?

ahaha, so good - Hirazi!!!!!
by sant0s
20 Jul 2019, 18:28
Forum: WIP
Topic: Last, private Softimage Project
Replies: 1
Views: 6337

Re: Last, private Softimage Project

kleines Update:

Image
by sant0s
19 Jul 2019, 21:40
Forum: WIP
Topic: Last, private Softimage Project
Replies: 1
Views: 6337

Last, private Softimage Project

Hey everyone :) since I start working with Houdini only after my holidays and have some days without family for some days, I wanna finish a little project I was thinking about the last weeks - in Softimage only. Its actually a little beach scene at night that is burned in my head since I saw my wife...
by sant0s
07 Aug 2018, 21:37
Forum: Open Discussion
Topic: "LAN-Network" over Internet
Replies: 6
Views: 1847

Re: "LAN-Network" over Internet

hey guys, sry I did not react yet. It was actually to easy. I just tried Hitachi again and it works like a charme. - Install Hitachi on both (or more computers) and run it - give the folders free, you want to use on the other computer - add "network adress" on the computer (in my case in b...
by sant0s
06 Aug 2018, 14:52
Forum: Open Discussion
Topic: "LAN-Network" over Internet
Replies: 6
Views: 1847

Re: "LAN-Network" over Internet

Actually I try the same thing we have in Berlin. In Berlin we connect all the workstations to the harddrives that are located in our raid server. Means, in the explorer we choose the option, to connect to network drive (HDD Y and Z), thats the server. There we save all the projects folders, files, e...
by sant0s
06 Aug 2018, 13:58
Forum: Open Discussion
Topic: "LAN-Network" over Internet
Replies: 6
Views: 1847

"LAN-Network" over Internet

Hey all, at the moment, I always have to send my scenes to Berlin, setup everything over TeamViewer and press the render button. Since a month I have quite an amazing upload speed (200 mbits) and thought, why not kinda set up something we have on local LAN? In Berlin we have a server with 2 harddisk...
by sant0s
03 Jun 2018, 01:22
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 63504

Re: OpenVDB to Softimage

I see - had that once, too.
Did you try the backup way to have a clean Softimage?
Also disconnect everything else like workgroups and than only connect the VDB Workgroup.
by sant0s
02 Jun 2018, 14:19
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 138
Views: 63504

Re: OpenVDB to Softimage

@WilliamP I think, I just dont understand but what exactly is not working? Can you see the green vdb pointcloud in Softimage? But exporting that to VDB is not working? I also only extracted the downloaded plugin files into my workgroup and it works. What I sometimes do when nothing really helps, is ...
by sant0s
01 Jun 2018, 20:33
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

Thx Draise for the explanation. I guess, if I have a camera directly from Softimage, I have to do it that way. The tracked camera so far seems to have everything right beside the scaleing. Here is a little test. The hall still looks very poor and empty - thats what I am working on right now, adding ...
by sant0s
31 May 2018, 19:49
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

omg :D got it... Export the geometry from UE4 as .fbx and import into Softimage to see, where to have the right position of the camera. Import the tracked camera and put it under a NULL/Model and move the cam to the right position. Than scale the Null/Model by 100. Create a new cam and delete root/i...
by sant0s
31 May 2018, 17:34
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

hey :) just wanna say, the way Draise explained works very well - BUT I still have problems with the Level Sequencer. :D At the moment my workflow is like that: I import the camera from Nuke to Softimage, constrain a sphere to transformation and orientation and export the sphere as .fbx. In unreal I...
by sant0s
27 May 2018, 17:11
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

hey myara,
no - its only the camera without interest and root.
Also exporting is without any model/null or something.
just the pure camera.