Search found 293 matches

by sant0s
19 Jan 2018, 23:26
Forum: ICE
Topic: Rotor Wind sim on geometry
Replies: 4
Views: 49

Re: Rotor Wind sim on geometry

thats the goal, a massive grassfield (and than a helicopter or dragon pass by/hoovers above :D): https://www.youtube.com/watch?v=6qtIvxTeL1c the result is still a bit blocky and the grass sometimes bends total what looks stupid. But a beginning point and the tec works super fast, working on it. :) h...
by sant0s
19 Jan 2018, 22:52
Forum: ICE
Topic: Rotor Wind sim on geometry
Replies: 4
Views: 49

Re: Rotor Wind sim on geometry

hey rray :) thx! I thought also, to create wind with particles. Like a rotor blade that emits particles and these particles than control the turbulence and bend direction of the grass. That would give super much control and more variations (speed, votex, etc.). Maybe Ill try to combine that with emF...
by sant0s
19 Jan 2018, 19:06
Forum: ICE
Topic: Rotor Wind sim on geometry
Replies: 4
Views: 49

Rotor Wind sim on geometry

Hey all, me again :D I was just testing the super cool "Instances to Geo"-Compounds from the mootzoid plugins and build a grassfield. Next test was to create a simulation on that geo, to get something like rotor balde wind on the grass. Actually, it works already quite well. I used a sphere to get t...
by sant0s
19 Jan 2018, 07:05
Forum: ICE
Topic: prt reader in ice?
Replies: 6
Views: 78

Re: prt reader in ice?

If that does not work or is to slow, you can also go over houdini (when non-commercial it also works with the Apprentice version I think) , export as .bgeo (i think it was .bgeo or one of the other formats) and read in Softimage with emReader. :)
by sant0s
19 Jan 2018, 06:46
Forum: Finished Work
Topic: new personal projects
Replies: 8
Views: 314

Re: new personal projects

Just fantastic! :)
by sant0s
17 Jan 2018, 15:09
Forum: ICE
Topic: Ice particles fall through collision object
Replies: 2
Views: 60

Re: Ice particles fall through collision object

In your ICETree, you can increase the simulation steps.
by sant0s
15 Jan 2018, 12:39
Forum: News
Topic: NVIDIA® OptiX™ AI-Accelerated Denoiser
Replies: 4
Views: 247

Re: NVIDIA® OptiX™ AI-Accelerated Denoiser

There is a Nvidia Video, where the AI changes the scene from day to night/winter:
https://www.digitaltrends.com/cool-tech ... ummer-car/

Soon the AI will have a roll in so many tasks - great and a bit spooky. :D
by sant0s
12 Jan 2018, 16:19
Forum: News
Topic: NVIDIA® OptiX™ AI-Accelerated Denoiser
Replies: 4
Views: 247

Re: NVIDIA® OptiX™ AI-Accelerated Denoiser

theres some crazy tech coming to us :D
by sant0s
28 Dec 2017, 14:00
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

A quick update on the conversation with Quixel: Our Engineering team confirmed that this was in the pipeline but wasn't eventually implemented. We are working on a newer version of the Bridge. As soon as it enters its beta stage we will add this to its pipeline as well. So, hopefully we will get a B...
by sant0s
27 Dec 2017, 15:09
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

Due to the compression, jpeg's for alpha's might not be the best solution for creating geo ;) For some stuff I did it manually, deleting geometry that wasn't needed and splitting the rest up in separate parts. But automating things like this is always preferable :) Yea, I normaly use tiff mostly - ...
by sant0s
27 Dec 2017, 14:53
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

ahh okay, I have that one, also. Its from the same AI guys. :) Somehow it never worked or crashed and I always used the weight map compound. Will try that again. :D I just found out the problem with the opacity map. There is alot of grey stuff that gives me the artefacts - but shouldn happen I think...
by sant0s
27 Dec 2017, 14:32
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

Wasn't there an ICE compound that uses a B/W image to cut geo directly? And there's a similar workflow for Houdini as well, cannot seem to find the video atm though..... But I agree the leaves/grass stuff is a bit tedious to work with. It would be nice to have some geometry available when downloadi...
by sant0s
27 Dec 2017, 13:47
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

I guess you know that, but since I had to cut all the little parts of the moss, I used these technique to cut them in a quick way :)
Maybe someone can need that. The compound (by AI Production) is found in the SI Ressources.


by sant0s
27 Dec 2017, 12:13
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Re: Megascans for SI

Hey Rob :) yes, the materials and models are fantastic. Just searching the library for some Tundra/Alaska foliage/debris/ground and mix stuff together in the Quixel mixer, thats very cool. One thing I dont understand yet: the free example "moss", the alpha absolutly doesnt work for me out of the box...
by sant0s
26 Dec 2017, 18:49
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 173

Megascans for SI

Hey all, I wonder, if anyone here is using Quixels Megascan. Bought myself a freelancer subscription and just playing around with the Quixel Mixer. These .pdf says, there is an integration to Softimage - but actually, I dont find that and more strage, bridge is not loading: https://quixel.se/megasca...
by sant0s
26 Dec 2017, 11:33
Forum: ICE
Topic: Grid deform by curve and interpolate between outer curves
Replies: 37
Views: 392

Re: Grid deform by curve and interpolate between outer curves

One more thing that I love to support since its very artist related is Patreon btw. I am lateley using these service to some artists, podcasts, etc - feels very personal and its a nice meeting point for likeminded. Combined with something like Discord to chat about the work let me as a freelancer fe...