Search found 1104 matches

by Maximus
28 Mar 2024, 15:46
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

you are the man<3 thanks!
by Maximus
26 Mar 2024, 09:45
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

Hey Shekn is there a way we can have support for native shaders like Integer Attribute and Color Multi-Switch? Its very handy when you use Julian Johnson vertex island in ICE to randomize leaf color with the compound jj_indexer, i cant find a way to do it with Cycles while other engines support the ...
by Maximus
23 Mar 2023, 17:55
Forum: News
Topic: Moonray open sourced
Replies: 2
Views: 5545

Moonray open sourced

https://github.com/dreamworksanimation/openmoonray

damn, someone integrate it into soft please ! :D
by Maximus
24 Feb 2023, 17:05
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

so i triple checked, the problem is just with the node "Generate Strand Trails".
every other method to create strands, melena included works. I have no clue what is going on but whatever :)
by Maximus
24 Feb 2023, 16:43
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

this is what i get in the logs and suddenly crash: AddICECompoundNode("Generate Strand Trails", "pointcloud.pointcloud.ICETree"); ConnectICENodes("pointcloud.pointcloud.ICETree.Simulation_Root.Execute1", "pointcloud.pointcloud.ICETree.Generate_Strand_Trails.Execute...
by Maximus
23 Feb 2023, 12:23
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

Im having constant crashes on rendering Strands. Just a simple basic emission > generate strand trails and render causes softimage to crash
anyone experienced this?
by Maximus
17 Feb 2023, 17:51
Forum: Open Discussion
Topic: aaocean ice foam
Replies: 5
Views: 6587

Re: aaocean ice foam

thanks a lot, i really appreciate it, it works :)
by Maximus
17 Feb 2023, 10:16
Forum: ICE
Topic: extracting multiple emission color from a single pointclolud
Replies: 1
Views: 6082

extracting multiple emission color from a single pointclolud

hey guys i think im lost on a stupid thing here ehehe i have a pointcloud with 2 emit from geometry nodes that create a sphere shape particle that collide with a box shape particle. from the render tree the only way i know to set colors is deriving them from the ice tree, so i use the color_attribut...
by Maximus
11 Feb 2023, 17:32
Forum: Open Discussion
Topic: aaocean ice foam
Replies: 5
Views: 6587

Re: aaocean ice foam

i tried to replicate your setup but nothing works, my particles dont move and im a bit confused...

can i have your whole ice tree screenshotted?
by Maximus
07 Feb 2023, 10:54
Forum: Open Discussion
Topic: aaocean ice foam
Replies: 5
Views: 6587

aaocean ice foam

hey guys, im tryin to use aaocean ice setup and it works fine, im just trying to figure out how to use foam and how it should be set up and connected. here is a screenshot, you can enable foam from the main aaocean compound and the node has a scalar output but i have no clue what to connect there an...
by Maximus
24 Jan 2023, 13:50
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

Shekn wrote: 24 Jan 2023, 09:01 Hmm, for me this setup works:
Image
Rotation values should be defined in degrees.
dont use that mix rgb color it will wash out your texture, just set the color space in the environmentTexture as non-color data
by Maximus
22 Jan 2023, 18:34
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

not a big deal but when you create a scatter system and scatter an instance shape obect, lets say a torus and you have all these torus scattered, the "instance master hidden" option in t he visibility > render tab doesnt work, so your Instance main shape is always visible. again this is mi...
by Maximus
18 Jan 2023, 14:57
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

i've noticed that there are quite some parameters missing, i dont know if they also got removed from the blender cycles but, the progressive render option isnt there anymore, and so the cache geometry option which was handy everytime i use a render region it takes a bit to load because it probably c...
by Maximus
17 Jan 2023, 10:45
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

Try this file: https://github.com/Tugcga/Sycles/releases/download/addon.2.1.1.pre/SyclesPlugin.dll Now it should recognize all cuda gpus in the system, even without lib folder inside addon directory. But without lib it will make empty render, if some gpu is selected. If it will works, then I will p...
by Maximus
16 Jan 2023, 21:32
Forum: News
Topic: Cycles for Softimage
Replies: 802
Views: 388581

Re: Cycles for Softimage

i have 2x nvidia 1080 and even after clean install with lib from github doesnt work :/