Im working with multple UV sets on a character (4 k maps for each set ) Is there a way to display them correctly in the viewport? (all of them and see the character fully textured while animating?)
Cheers!
Search found 5 matches
- 21 Nov 2013, 17:34
- Forum: Materials & Shaders
- Topic: Display Multiple UV sets on viewport correctly
- Replies: 1
- Views: 869
- 12 Dec 2012, 18:13
- Forum: ICE Compounds
- Topic: Wave-Curl Compound by Werner Ziemerink
- Replies: 26
- Views: 32178
Re: Wave-Curl Compound by Werner Ziemerink
Hi when using the wave curl compund over aaOcean (im putting the ice tree in post simulation as instructed) it flattens out the tessendorf waves.. Are you guys running into this problem aswell? Im not really experiencend in ice and i tried to poke around but without success, any idea on how to fix t...
- 27 Jul 2011, 10:07
- Forum: ICE
- Topic: wake pond effect
- Replies: 6
- Views: 5611
Re: wake pond effect
Thank you very much!! ill look right into it! i owe you a beer!!
- 21 Jul 2011, 19:11
- Forum: ICE
- Topic: wake pond effect
- Replies: 6
- Views: 5611
Re: wake pond effect
The thing is the behavior of that compound is not accurate enough for what i need. arrg.. trying other stuff but struggling a bit...
- 21 Jul 2011, 16:41
- Forum: ICE
- Topic: wake pond effect
- Replies: 6
- Views: 5611
wake pond effect
Hi guys, im in the middle of a bottle neck at work. im looking around with not much luck for a compund that allows me to make wakes on a pond, like maya woudl do (with the pond simulation object) or max would do with reactor. Does anybody know of an ice compund that allows me to do that and controll...