Search found 5 matches

by barbapapa
21 Nov 2013, 17:34
Forum: Materials & Shaders
Topic: Display Multiple UV sets on viewport correctly
Replies: 1
Views: 869

Display Multiple UV sets on viewport correctly

Im working with multple UV sets on a character (4 k maps for each set ) Is there a way to display them correctly in the viewport? (all of them and see the character fully textured while animating?)

Cheers!
by barbapapa
12 Dec 2012, 18:13
Forum: ICE Compounds
Topic: Wave-Curl Compound by Werner Ziemerink
Replies: 26
Views: 32178

Re: Wave-Curl Compound by Werner Ziemerink

Hi when using the wave curl compund over aaOcean (im putting the ice tree in post simulation as instructed) it flattens out the tessendorf waves.. Are you guys running into this problem aswell? Im not really experiencend in ice and i tried to poke around but without success, any idea on how to fix t...
by barbapapa
27 Jul 2011, 10:07
Forum: ICE
Topic: wake pond effect
Replies: 6
Views: 5611

Re: wake pond effect

Thank you very much!! ill look right into it! i owe you a beer!!
by barbapapa
21 Jul 2011, 19:11
Forum: ICE
Topic: wake pond effect
Replies: 6
Views: 5611

Re: wake pond effect

The thing is the behavior of that compound is not accurate enough for what i need. arrg.. trying other stuff but struggling a bit...
by barbapapa
21 Jul 2011, 16:41
Forum: ICE
Topic: wake pond effect
Replies: 6
Views: 5611

wake pond effect

Hi guys, im in the middle of a bottle neck at work. im looking around with not much luck for a compund that allows me to make wakes on a pond, like maya woudl do (with the pond simulation object) or max would do with reactor. Does anybody know of an ice compund that allows me to do that and controll...