Search found 7 matches
- 28 Mar 2014, 20:20
- Forum: ICE
- Topic: strands on an ice cloud with instances
- Replies: 0
- Views: 633
strands on an ice cloud with instances
is it possible to attach strands to an ice particle sim that is using instanced geometry for the particles ? I want to have a strand trailing main particles. I don't want to use strand_trails because I want to create a custom profile for the strand trail. Every time I attach an instance to the ice c...
- 08 Jul 2013, 00:12
- Forum: Announcements
- Topic: Motion Tools 1.0
- Replies: 75
- Views: 33205
Re: Motion Tools 1.0
I figured it out after some work .. I had to reset my init location at state zero along with various other init props.
Anyway ... its working now =) I think .
Anyway ... its working now =) I think .
- 06 Jul 2013, 13:01
- Forum: Announcements
- Topic: Motion Tools 1.0
- Replies: 75
- Views: 33205
Re: Motion Tools 1.0
Hey Guys ... I am having trouble with 'Simulate when triggered" Here are my steps 1. Get-Primative-Grid 2. Increase the grid subdivisions to 24 3. Get-Primative-Control Object-Wave 4. Select the Grid 5. Deform-Wave (pick wave controller) 5. Select Grid 6. ICE-Particles-Create-Motion Tools-Insta...
- 02 Jul 2013, 15:17
- Forum: ICE
- Topic: Spectrum Wave Custom ICE Node
- Replies: 19
- Views: 6600
Re: Spectrum Wave Custom ICE Node
Has this been recompiled ? Or is there another way to load it into SOftimage 2014 64 ? I have a use for this if I can get it working.
- 31 Aug 2012, 17:55
- Forum: ICE Compounds
- Topic: Zybrand Grass 3
- Replies: 27
- Views: 20510
Re: Zybrand Grass 3
Awesome !!! Is there any way to deform the strands ? Like if someone was walking through it etc. ... sorta like
Also ... is there a sample scene ;-)
Also ... is there a sample scene ;-)
- 31 Dec 2011, 13:34
- Forum: Open Discussion
- Topic: My Wishlist for Softimage... maybe 2013 ?
- Replies: 140
- Views: 24306
Re: My Wishlist for Softimage... maybe 2013 ?
1. Krakatoa or FumeFX equivelant particle renderer .. although they are slightly different.
2. More Ice compounds
3. Continued improvement of the Interop with Maya and Flame.
4. Improved Shattering / Destruction system in Ice
5. vRay release
6. Arnold release
2. More Ice compounds
3. Continued improvement of the Interop with Maya and Flame.
4. Improved Shattering / Destruction system in Ice
5. vRay release
6. Arnold release
- 31 Dec 2011, 13:23
- Forum: Open Discussion
- Topic: Krakatoa planning to support Softimage next?
- Replies: 13
- Views: 4931
Re: Krakatoa planning to support Softimage next?
Any news on this front ... seems to have stalled out. The only renderer I see doing self shadowing is Mootzoids emRenderPointCloud and I do not think it can obtain the quality of krakatoa or fume.