Yeah, I've been on it since the first beta. Great little gem for the toolset. One of the best meshers for the price. The touch/multi-touch support is really nice too.
So what? Three unrelated facts you point on should give a clue that KL can be compiled for GPU? In current state - it can not. You may have more information than I have, but I'm simply repeating what they've already said publicly. They may be hosting a GTC session explaining how they couldnt get it...
What would you say to being able to run your KL code on the GPU!? I would say that you won't be able to run KL code on standard PCI bus dependant GPUs, afaik they're official partners of HSA foundation, their existing code can be able to run on APUs only, which means (in terms of use of graphics pr...
You're not reading those attributes, you're computing them. You hit the nail on the head with "you're", because you tell Fabric what it needs to do. Fabric or really KL, is just simple data types (bool, string, integer, float), everything is built up from that. Even the tools (which are j...
Max users are furious man...even the fan boys are tripping...because ADSK said "no plans to EOL Max"...but its clear that Max days are numbered too. If you need any further proof, look at the release notes for Mudbox 2015.
Nope, no AOV's. The output format is XML. Mitsuba can also be interacted with via Python, as it exposes a Python API that's almost a 1:1 mapping to the C++ codebase. I was busy testing the new RedShift renderer [which is REALLY great btw]. But, now I'm back working on Mitsuba. RedShift dropped 32bit...
Well, another thing I was considering is just using ICE Materials instead of the clusters. Using ICE, it would be super easy and fast. I'd know how many materials are involved and there is a per-polygon MaterialID attribute to read. But, I havent played with that yet to see how its visualized. Clust...
Wouldn't that be the list of polygon ids minus the ids of the ones in the clusters with a local material? Yeah, that's what I came up with too. But, I was scared the performance would be horrible. EDIT: I'm gonna check to see how LuXSI does it. EDIT2: LuXSI doesnt support multi-material either! Rat...
How do you determine which material a polygon uses? For instance, say I have a grid with two clusters on it. There's 3 materials: The object material, and 1 material per cluster. Now, I can tell which polygons are in each cluster by the elements property, but is there a easy way to determine which p...