Search found 55 matches
- 23 Apr 2013, 22:07
- Forum: Rendering
- Topic: Mentalray current workflow sticky thread
- Replies: 38
- Views: 27286
Re: Mentalray current workflow sticky thread
so, just playing with user_rect to get some screen grabs here... testing it with light importance sampling on will actually result in a much poorer quality here, any one care to share their experiences? Light IS doesn't work with user shader and builtin, there already have there own IS built into t...
- 22 Apr 2013, 15:54
- Forum: News
- Topic: Autodesk, Pixar and Open Subdivs
- Replies: 66
- Views: 11468
Re: Autodesk, Pixar and Open Subdivs
We kinda rubbed the wrong way by you Autodesk, so we take this sort of news here like a taunt.
- 19 Apr 2013, 15:51
- Forum: Rendering
- Topic: Mentalray current workflow sticky thread
- Replies: 38
- Views: 27286
Re: Mentalray current workflow sticky thread
Builtin is good for outdoor scenes, I assume then that user_IBL is good for indoor scenes. I have a user_rect and a user_env light shader nodes, is there a newer version of those nodes, or are those the nodes I should use ? Is there a difference between using a HDR image and user_env light shader n...
- 19 Apr 2013, 00:44
- Forum: Rendering
- Topic: userIbl shader from mr 3.10
- Replies: 95
- Views: 25739
Re: userIbl shader from mr 3.10
here: http://www.sendspace.com/file/q2xwy6 I used an SIBL HDR. bump up unified sampling to 1-50-4-0.02
- 19 Apr 2013, 00:05
- Forum: Rendering
- Topic: Mentalray current workflow sticky thread
- Replies: 38
- Views: 27286
Re: Mentalray current workflow sticky thread
Builtin are preferred to user if we fallow the the current discussion about the two. more likely user shaders will be deprecated like BDSF shader at some point. But for us Softimage users since the bug of the geoshader make it hard to work with builtin_IBL we still need the user_shader. Dont get me ...
- 18 Apr 2013, 23:39
- Forum: Rendering
- Topic: userIbl shader from mr 3.10
- Replies: 95
- Views: 25739
Re: userIbl shader from mr 3.10
Send the Scene. and check your Linear workflow, I saw that it isn't set correctly.
- 18 Apr 2013, 15:30
- Forum: Rendering
- Topic: Mentalray current workflow sticky thread
- Replies: 38
- Views: 27286
Re: Mentalray current workflow sticky thread
Sound fantastic. Elemental ray is good place to start, it's maya centric but of course is not a problem. The new advised workflow for working With MR dint change from what you had imagined. You still can use mia shader, even if mila is more recent and give additional capability to material creation....
- 18 Apr 2013, 00:14
- Forum: Rendering
- Topic: userIbl shader from mr 3.10
- Replies: 95
- Views: 25739
Re: userIbl shader from mr 3.10
Here my test with 32 samples in the ibl env, and 1-50-2-0.02 in the unified sampling ones.
- 17 Apr 2013, 21:38
- Forum: Rendering
- Topic: userIbl shader from mr 3.10
- Replies: 95
- Views: 25739
Re: userIbl shader from mr 3.10
User shaders are buggy. they don't play nice with unified sampling. specially environment shader, bump up the samples to 32 and try a unified setting of: min of 1, max of 32 and 2 or + for quality.
If it's not enough bump up the max value.
Don't forget light relative scale.
If it's not enough bump up the max value.
Don't forget light relative scale.
- 08 Apr 2013, 21:40
- Forum: Materials & Shaders
- Topic: New Mental Ray shaders development
- Replies: 167
- Views: 41410
Re: New Mental Ray shaders development
Waiting for MR 3.11 to test these babies. Hope Light importance sampling and MIS play nicely with these shaders.
- 01 Apr 2013, 16:25
- Forum: Rendering
- Topic: Normal / Bump Replacement
- Replies: 19
- Views: 2744
Re: Normal / Bump Replacement
You have a parallax metaSL shader in the Render tree, last time I tried it, was working OK. But I don't use metaSL too much, it make XSI crash every time. If the developers see this: Please make MetaSL work correctly in Softimage, like mental mill.
- 25 Mar 2013, 22:26
- Forum: Announcements
- Topic: User Guide Softimage 2014 online
- Replies: 84
- Views: 13851
Re: User Guide Softimage 2014 online
About what ?Lord Futzi Voldemort wrote:Now, who´s still for a petition?
- 24 Mar 2013, 21:49
- Forum: Announcements
- Topic: User Guide Softimage 2014 online
- Replies: 84
- Views: 13851
Re: User Guide Softimage 2014 online
Took them 12 hours of bureaucracy to close it.Hirazi Blue wrote:Well, it was fun while it lasted. Instead of opening a dialog with the user base for some much needed damage control they simply shut down the link again...
The Maya docs, however, are still online. Funny...
- 24 Mar 2013, 16:27
- Forum: Announcements
- Topic: User Guide Softimage 2014 online
- Replies: 84
- Views: 13851
Re: User Guide Softimage 2014 online
The interesting thing, to me, is some of the work done on Softimage is not mentioned on the new features. An example is the they updated something in Lagoa and added the new node of "Emits Lagoa particles from a volume. " while they consider the Help a new feature. Besides Lagoa that I ne...
- 24 Mar 2013, 16:20
- Forum: Announcements
- Topic: Spoiler Alert: NO SPOILERS ANYMORE
- Replies: 295
- Views: 32031
Re: Spoiler Alert: NO SPOILERS ANYMORE
that brings us to ICE. my feelings about it, it will end like fr or si crowed. So, if I understand correctly, you are predicting that nobody will use ICE. no, alot of si users using it, but thats it. no one is getting si because of ice. ice is a great tech, but ad missed the chance to make it a kic...
Re: Old Room
Sampling ! Found it. Way over kill. start low with min -1 max 1 and threshold of 0.075 and so.
A good bet is Min 0 max 2 threshold of .040.
A good bet is Min 0 max 2 threshold of .040.