Search found 55 matches

by Fer
23 Apr 2013, 22:07
Forum: Rendering
Topic: Mentalray current workflow sticky thread
Replies: 38
Views: 24069

Re: Mentalray current workflow sticky thread

so, just playing with user_rect to get some screen grabs here... testing it with light importance sampling on will actually result in a much poorer quality here, any one care to share their experiences? Light IS doesn't work with user shader and builtin, there already have there own IS built into t...
by Fer
22 Apr 2013, 15:54
Forum: News
Topic: Autodesk, Pixar and Open Subdivs
Replies: 66
Views: 11361

Re: Autodesk, Pixar and Open Subdivs

We kinda rubbed the wrong way by you Autodesk, so we take this sort of news here like a taunt.
by Fer
19 Apr 2013, 15:51
Forum: Rendering
Topic: Mentalray current workflow sticky thread
Replies: 38
Views: 24069

Re: Mentalray current workflow sticky thread

Builtin is good for outdoor scenes, I assume then that user_IBL is good for indoor scenes. I have a user_rect and a user_env light shader nodes, is there a newer version of those nodes, or are those the nodes I should use ? Is there a difference between using a HDR image and user_env light shader n...
by Fer
19 Apr 2013, 00:44
Forum: Rendering
Topic: userIbl shader from mr 3.10
Replies: 95
Views: 24998

Re: userIbl shader from mr 3.10

here: http://www.sendspace.com/file/q2xwy6 I used an SIBL HDR. bump up unified sampling to 1-50-4-0.02 :p

Image
by Fer
19 Apr 2013, 00:05
Forum: Rendering
Topic: Mentalray current workflow sticky thread
Replies: 38
Views: 24069

Re: Mentalray current workflow sticky thread

Builtin are preferred to user if we fallow the the current discussion about the two. more likely user shaders will be deprecated like BDSF shader at some point. But for us Softimage users since the bug of the geoshader make it hard to work with builtin_IBL we still need the user_shader. Dont get me ...
by Fer
18 Apr 2013, 23:39
Forum: Rendering
Topic: userIbl shader from mr 3.10
Replies: 95
Views: 24998

Re: userIbl shader from mr 3.10

Send the Scene. and check your Linear workflow, I saw that it isn't set correctly.
by Fer
18 Apr 2013, 15:30
Forum: Rendering
Topic: Mentalray current workflow sticky thread
Replies: 38
Views: 24069

Re: Mentalray current workflow sticky thread

Sound fantastic. Elemental ray is good place to start, it's maya centric but of course is not a problem. The new advised workflow for working With MR dint change from what you had imagined. You still can use mia shader, even if mila is more recent and give additional capability to material creation....
by Fer
18 Apr 2013, 00:14
Forum: Rendering
Topic: userIbl shader from mr 3.10
Replies: 95
Views: 24998

Re: userIbl shader from mr 3.10

Here my test with 32 samples in the ibl env, and 1-50-2-0.02 in the unified sampling ones.

Image
by Fer
17 Apr 2013, 21:38
Forum: Rendering
Topic: userIbl shader from mr 3.10
Replies: 95
Views: 24998

Re: userIbl shader from mr 3.10

User shaders are buggy. they don't play nice with unified sampling. specially environment shader, bump up the samples to 32 and try a unified setting of: min of 1, max of 32 and 2 or + for quality.

If it's not enough bump up the max value.

Don't forget light relative scale.
by Fer
08 Apr 2013, 21:40
Forum: Materials & Shaders
Topic: New Mental Ray shaders development
Replies: 167
Views: 41115

Re: New Mental Ray shaders development

Waiting for MR 3.11 to test these babies. Hope Light importance sampling and MIS play nicely with these shaders.
by Fer
01 Apr 2013, 16:25
Forum: Rendering
Topic: Normal / Bump Replacement
Replies: 19
Views: 2676

Re: Normal / Bump Replacement

You have a parallax metaSL shader in the Render tree, last time I tried it, was working OK. But I don't use metaSL too much, it make XSI crash every time. If the developers see this: Please make MetaSL work correctly in Softimage, like mental mill.
by Fer
25 Mar 2013, 22:26
Forum: Announcements
Topic: User Guide Softimage 2014 online
Replies: 84
Views: 13306

Re: User Guide Softimage 2014 online

Lord Futzi Voldemort wrote:Now, who´s still for a petition?
About what ?
by Fer
24 Mar 2013, 21:49
Forum: Announcements
Topic: User Guide Softimage 2014 online
Replies: 84
Views: 13306

Re: User Guide Softimage 2014 online

Hirazi Blue wrote:Well, it was fun while it lasted. Instead of opening a dialog with the user base for some much needed damage control they simply shut down the link again...
:ymapplause:

The Maya docs, however, are still online. Funny... :))
Took them 12 hours of bureaucracy to close it.
by Fer
24 Mar 2013, 16:27
Forum: Announcements
Topic: User Guide Softimage 2014 online
Replies: 84
Views: 13306

Re: User Guide Softimage 2014 online

The interesting thing, to me, is some of the work done on Softimage is not mentioned on the new features. An example is the they updated something in Lagoa and added the new node of "Emits Lagoa particles from a volume. " while they consider the Help a new feature. Besides Lagoa that I ne...
by Fer
24 Mar 2013, 16:20
Forum: Announcements
Topic: Spoiler Alert: NO SPOILERS ANYMORE
Replies: 295
Views: 30670

Re: Spoiler Alert: NO SPOILERS ANYMORE

that brings us to ICE. my feelings about it, it will end like fr or si crowed. So, if I understand correctly, you are predicting that nobody will use ICE. no, alot of si users using it, but thats it. no one is getting si because of ice. ice is a great tech, but ad missed the chance to make it a kic...
by Fer
18 Mar 2013, 17:03
Forum: WIP
Topic: Old Room
Replies: 25
Views: 4028

Re: Old Room

Sampling ! Found it. Way over kill. start low with min -1 max 1 and threshold of 0.075 and so.

A good bet is Min 0 max 2 threshold of .040.