Search found 87 matches

by CiaranM
26 Nov 2013, 04:35
Forum: Programming
Topic: softimage C++ sdk so hard to me, how you guys learn it?
Replies: 8
Views: 1495

Re: softimage C++ sdk so hard to me, how you guys learn it?

Did you try using the plugin wizard? It does much of the hard work for you (defining ports, callbacks etc.,) so you only need to worry about the logic code.
by CiaranM
19 Jun 2013, 17:45
Forum: Announcements
Topic: Explosia FX, ICE based voxel fire and smoke simulator
Replies: 28
Views: 9251

Re: Explosia FX, ICE based voxel fire and smoke simulator

Maximus wrote: They are solid, while the smoke isnt solid :)
I don't agree.
by CiaranM
19 Jun 2013, 09:53
Forum: Announcements
Topic: Explosia FX, ICE based voxel fire and smoke simulator
Replies: 28
Views: 9251

Re: Explosia FX, ICE based voxel fire and smoke simulator

Bullit wrote:Thanks for the feedback Mr.Core.
The still image has the shadow issue which i suppose you still not implemented.
What's wrong with the shadows? They look good to me.
by CiaranM
13 Jun 2013, 22:05
Forum: Scripts
Topic: TR AddOverride
Replies: 3
Views: 2054

Re: TR AddOverride

Nice!
by CiaranM
06 Jun 2013, 21:21
Forum: ICE
Topic: freeze ice to geometry
Replies: 7
Views: 578

Re: freeze ice to geometry

Yes, it is possible out of the box, but is not wrapped up into a tool anywhere.

Here's an interesting discussion that comes up with several solutions.
by CiaranM
03 Dec 2012, 17:08
Forum: Programming
Topic: autocomplete python in external editor....
Replies: 6
Views: 1193

Re: autocomplete python in external editor....

Dude, we don't even have autocomplete in Softimage's built in editor!
by CiaranM
30 Nov 2012, 12:35
Forum: ICE
Topic: how to turbulize multiple meshes with one turbulize control?
Replies: 1
Views: 603

Re: how to turbulize multiple meshes with one turbulize control?

I guess there are a couple of options. You might try merging the objects into a single mesh either using the merge tool, or using ICE topology merging. Now you can turbulize all the points with a single turbulize node. Alternatively, you could create a custom parameter set in the scene. You can use ...
by CiaranM
05 Nov 2012, 11:41
Forum: News
Topic: Softimage London users group
Replies: 11
Views: 2830

Softimage London users group

Announcing the next London user group meeting organized by Softimage Creatives, on Tuesday November 13th. ( http://www.softimagecreatives.com/siclondon/?page_id=1218 ) We've a somewhat different format this time around, with more of a focus on the presenters, but still plenty of space for catching u...
by CiaranM
02 Nov 2012, 13:50
Forum: ICE
Topic: zbrush fibermesh
Replies: 8
Views: 1674

Re: zbrush fibermesh

Just set the ICE attribute self.shapesizeabsolute to true. Now the strand width will be defined in scene units, not pixels. So, you may need to adjust the strand width to compensate
by CiaranM
26 Oct 2012, 18:19
Forum: News
Topic: Maya Mash a Mograph for Maya
Replies: 16
Views: 3588

Re: Maya Mash a Mograph for Maya

nuverian wrote: And while it is true that a 3D model can be done with ICE..will you do it?
Sure. Will you pay me?
by CiaranM
23 Oct 2012, 09:49
Forum: ICE
Topic: Attribute Display unreliable in 2013?
Replies: 5
Views: 1007

Re: Attribute Display unreliable in 2013?

I haven't seen that problem.
Maybe you could share a scene?
by CiaranM
22 Oct 2012, 01:30
Forum: Open Discussion
Topic: any news about Softimage 2014 ???
Replies: 42
Views: 10160

Re: any news about Softimage 2014 ???

An online updater type thingy is a bad idea IMHO. The final foftware version used on any production has to be fixed. The software may be buggy or even broken, but still functional enough to get the job done well i.e. it can still workably get to the stage of rendering final, approved images. I don't...
by CiaranM
04 Oct 2012, 12:56
Forum: ICE
Topic: Objects or object references fed into arrays
Replies: 3
Views: 629

Re: Objects or object references fed into arrays

What are you trying to do exactly? If you want to deform points for example, you can only deform the points of a single object at a time (the object the ICE tree is living on). You can't run a single ICE tree over all members of a group simultaneously. The workaround might be to merge all group memb...
by CiaranM
24 Aug 2012, 12:18
Forum: News
Topic: Autodesk Lays Off 7% Of Entire Staff
Replies: 15
Views: 3356

Re: Autodesk Lays Off 7% Of Entire Staff

"The relentless pursuit of profit." First of all revenue is not profit. And besides 4% of profit is good? it barely superior to the fake inflation numbers we have. But if it is so good then unemployed Autodesk and others will have it easy... it seems easy to undercut Autodesk prices. Yes I was mist...
by CiaranM
24 Aug 2012, 09:50
Forum: News
Topic: Autodesk Lays Off 7% Of Entire Staff
Replies: 15
Views: 3356

Re: Autodesk Lays Off 7% Of Entire Staff

4% profit sounds pretty good to me...but I guess shareholder value maximisation trumps all. How sad.
by CiaranM
21 Aug 2012, 12:02
Forum: Open Discussion
Topic: How rendering should be
Replies: 91
Views: 11388

Re: How rendering should be

I have. So far they're not what I was hoping for and certainly not fast. Also (for me) very confusing and difficult to set up. Volume rendering just seems a natural fit to use the GPU on. I haven't tried the new Fury yet so I will at some point. Volume rendering can be very memory intensive, especi...