Search found 11 matches

by doca
27 Aug 2014, 01:23
Forum: ICE
Topic: point local space?
Replies: 2
Views: 973

Re: point local space?

Yessss!!! Thank you very much!
by doca
26 Aug 2014, 23:06
Forum: ICE
Topic: point local space?
Replies: 2
Views: 973

point local space?

Hi all, I need help. :-) Here is the problem: I need to get local space of points of my polygon mesh in my ice tree, just like I tag single point and turn on translate in local space, I need that little coordinate system. I can get point position, and normal of course, but I need some more info for ...
by doca
19 Aug 2014, 18:42
Forum: Finished Work
Topic: Realistic character animation
Replies: 7
Views: 7480

Realistic character animation

Hi all, Recent days I was testing some facial rigs on one of my models. As I had some spare time I did animation too, just to test it. Although there is some space for improvement, and there is no body, it is finished for me and I'm moving to another project, so I decided to put it in finished work....
by doca
06 Jul 2013, 17:14
Forum: ICE
Topic: Ugrent, Index in group
Replies: 4
Views: 820

Re: Ugrent, Index in group

Here's an old compound where I've done something similar from a comment inside Creates points with instance shape for each object of a group. Masters aren't objects themselves, but objects from the instance master group. Lookup by name with trailing digits stripped. "sphere1" and "sp...
by doca
06 Jul 2013, 16:33
Forum: ICE
Topic: Ugrent, Index in group
Replies: 4
Views: 820

Re: Ugrent, Index in group

Had this problem before - I think what I did was abusing the 'reference to string' node together with 'find in array' to find the object name string in the array of strings of the group member names. Thanks for the fast reply, but can you tell me how to do that? I am not so familiar with strings, a...
by doca
06 Jul 2013, 16:08
Forum: ICE
Topic: Ugrent, Index in group
Replies: 4
Views: 820

Ugrent, Index in group

Hello, I am not an ice master, so probably this is going to sound stupid, but I need solution quickly. Here is the problem: I have a group with some objects. How can I access to the objects index in a group? I'am transforming objects in a group by particles, but that process is executed once, and if...
by doca
28 Jun 2013, 03:13
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 43036

Re: Announcing Redshift - Biased GPU Renderer

I cant answer to all your questions but here is some info: -I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), to...
by doca
20 Mar 2013, 04:11
Forum: Open Discussion
Topic: Best Video card for the best viewport perfomance
Replies: 15
Views: 2512

Re: Best Video card for the best viewport perfomance

Thanks rray! Your scene is as script opens it, with only legs visible, isn't it? And only hit "play", just to be clear?
Can I ask, what dll you patched and why?

Gigabyte GTX 680/ intel i7-930
12.5 fps
23 fps

3.2 fps
8.5 fps

Gainward GTX 285/ intel i7-2600k
12.5 fps
20.5 fps

3.7 fps
9 fps
by doca
20 Mar 2013, 02:28
Forum: Open Discussion
Topic: Best Video card for the best viewport perfomance
Replies: 15
Views: 2512

Re: Best Video card for the best viewport perfomance

Hi. As it is mentioned in some forums, nVidia is forcing you to get professional quadro cards by degrading some performances (from XSI user pov-degrading openGL performance). How they do that, I dont know, but I can tell you my experience few days before. I have tested nVidia gtx 680, nVidia gtx 570...
by doca
23 Feb 2011, 15:05
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 86261

Re: 3delight tests

Hi. Will you be kind to share that scene (hair nad displacement), without maps. I like that hair, but I can't achieve that render quality. Thanks in advance. hi. I can try to find the scene, but i'm afraid it's lost somewhere on my old harddrive. anyway it was nothing special. few spot lights with ...
by doca
23 Feb 2011, 13:27
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 86261

Re: 3delight tests

bison is cool. and those SSS tests as well. i did this a long time ago with version 2 i guess. a lot of displacement (simple grid and subdivided cubes) and hair and dof... http://www.milanvasek.com/wp-content/uploads/2008/03/disp_hair_detail.jpg and some characters i did with 3delight: http://www.m...