Search found 11 matches
- 27 Aug 2014, 01:23
- Forum: ICE
- Topic: point local space?
- Replies: 2
- Views: 986
Re: point local space?
Yessss!!! Thank you very much!
- 26 Aug 2014, 23:06
- Forum: ICE
- Topic: point local space?
- Replies: 2
- Views: 986
point local space?
Hi all, I need help. :-) Here is the problem: I need to get local space of points of my polygon mesh in my ice tree, just like I tag single point and turn on translate in local space, I need that little coordinate system. I can get point position, and normal of course, but I need some more info for ...
- 19 Aug 2014, 18:42
- Forum: Finished Work
- Topic: Realistic character animation
- Replies: 7
- Views: 7513
Realistic character animation
Hi all, Recent days I was testing some facial rigs on one of my models. As I had some spare time I did animation too, just to test it. Although there is some space for improvement, and there is no body, it is finished for me and I'm moving to another project, so I decided to put it in finished work....
- 06 Jul 2013, 17:14
- Forum: ICE
- Topic: Ugrent, Index in group
- Replies: 4
- Views: 824
Re: Ugrent, Index in group
Here's an old compound where I've done something similar from a comment inside Creates points with instance shape for each object of a group. Masters aren't objects themselves, but objects from the instance master group. Lookup by name with trailing digits stripped. "sphere1" and "sp...
- 06 Jul 2013, 16:33
- Forum: ICE
- Topic: Ugrent, Index in group
- Replies: 4
- Views: 824
Re: Ugrent, Index in group
Had this problem before - I think what I did was abusing the 'reference to string' node together with 'find in array' to find the object name string in the array of strings of the group member names. Thanks for the fast reply, but can you tell me how to do that? I am not so familiar with strings, a...
- 06 Jul 2013, 16:08
- Forum: ICE
- Topic: Ugrent, Index in group
- Replies: 4
- Views: 824
Ugrent, Index in group
Hello, I am not an ice master, so probably this is going to sound stupid, but I need solution quickly. Here is the problem: I have a group with some objects. How can I access to the objects index in a group? I'am transforming objects in a group by particles, but that process is executed once, and if...
- 28 Jun 2013, 03:13
- Forum: Announcements
- Topic: Announcing Redshift - Biased GPU Renderer
- Replies: 157
- Views: 43356
Re: Announcing Redshift - Biased GPU Renderer
I cant answer to all your questions but here is some info: -I think that there is no whole scene export if you change something. I am working on huge scene, about 15 million unique polygons, with animated trees (leafs are animated, ice instanced, so there is only 10-20 unique polygons for leafs), to...
- 20 Mar 2013, 04:11
- Forum: Open Discussion
- Topic: Best Video card for the best viewport perfomance
- Replies: 15
- Views: 2515
Re: Best Video card for the best viewport perfomance
Thanks rray! Your scene is as script opens it, with only legs visible, isn't it? And only hit "play", just to be clear?
Can I ask, what dll you patched and why?
Gigabyte GTX 680/ intel i7-930
12.5 fps
23 fps
3.2 fps
8.5 fps
Gainward GTX 285/ intel i7-2600k
12.5 fps
20.5 fps
3.7 fps
9 fps
Can I ask, what dll you patched and why?
Gigabyte GTX 680/ intel i7-930
12.5 fps
23 fps
3.2 fps
8.5 fps
Gainward GTX 285/ intel i7-2600k
12.5 fps
20.5 fps
3.7 fps
9 fps
- 20 Mar 2013, 02:28
- Forum: Open Discussion
- Topic: Best Video card for the best viewport perfomance
- Replies: 15
- Views: 2515
Re: Best Video card for the best viewport perfomance
Hi. As it is mentioned in some forums, nVidia is forcing you to get professional quadro cards by degrading some performances (from XSI user pov-degrading openGL performance). How they do that, I dont know, but I can tell you my experience few days before. I have tested nVidia gtx 680, nVidia gtx 570...
- 23 Feb 2011, 15:05
- Forum: WIP
- Topic: 3delight tests
- Replies: 176
- Views: 87100
Re: 3delight tests
Hi. Will you be kind to share that scene (hair nad displacement), without maps. I like that hair, but I can't achieve that render quality. Thanks in advance. hi. I can try to find the scene, but i'm afraid it's lost somewhere on my old harddrive. anyway it was nothing special. few spot lights with ...
- 23 Feb 2011, 13:27
- Forum: WIP
- Topic: 3delight tests
- Replies: 176
- Views: 87100
Re: 3delight tests
bison is cool. and those SSS tests as well. i did this a long time ago with version 2 i guess. a lot of displacement (simple grid and subdivided cubes) and hair and dof... http://www.milanvasek.com/wp-content/uploads/2008/03/disp_hair_detail.jpg and some characters i did with 3delight: http://www.m...